15UCLASS(Abstract, Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, meta = (ShowWorldContextPin))
24 UFUNCTION(BlueprintCallable, Category =
"Death")
28 UFUNCTION(BlueprintPure, Category =
"Death")
31 return ActiveDeathWidget.Get();
34 UFUNCTION(BlueprintPure, Category =
"Death")
37 return DeathPopupContext;
41 virtual void HandleFlowStarted(UObject* InFlowOwner)
override;
42 virtual void HandleFlowReset()
override;
46 UFUNCTION(BlueprintNativeEvent, Category =
"Death")
49 UFUNCTION(BlueprintCallable, Category = "Death", meta = (BlueprintProtected = "true"))
53 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
UI")
Definition UIContext.h:10