6#include "PlayerFlowDefinitionBase.generated.h"
23 return PlayerManagementSubsystem.Get();
28 return PlayerActor.Get();
32 virtual void HandleFlowReset()
override;
Definition FlowDefinitionBase.h:12
Definition PlayerFlowDefinitionBase.h:15
FORCEINLINE AActor * GetPlayerActor() const
Definition PlayerFlowDefinitionBase.h:26
FORCEINLINE UPlayerManagementSubsystem * GetPlayerManagementSubsystem() const
Definition PlayerFlowDefinitionBase.h:21
Definition PlayerManagementSubsystem.h:42
FORCEINLINE AMainPlayerState * GetPlayerState() const
Definition PlayerManagementSubsystem.h:110