Payback 0.0.1
CK Graduation Project
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PlayerFlowDefinitionBase.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
6#include "PlayerFlowDefinitionBase.generated.h"
7
8
9class AActor;
11
12
15{
17
18protected:
20
22 {
23 return PlayerManagementSubsystem.Get();
24 }
25
27 {
28 return PlayerActor.Get();
29 }
30
31protected:
32 virtual void HandleFlowReset() override;
33
34private:
36 TWeakObjectPtr<UPlayerManagementSubsystem> PlayerManagementSubsystem;
37
39 TWeakObjectPtr<AActor> PlayerActor;
40};
Definition FlowDefinitionBase.h:12
Definition PlayerFlowDefinitionBase.h:15
FORCEINLINE AActor * GetPlayerActor() const
Definition PlayerFlowDefinitionBase.h:26
FORCEINLINE UPlayerManagementSubsystem * GetPlayerManagementSubsystem() const
Definition PlayerFlowDefinitionBase.h:21
Definition PlayerManagementSubsystem.h:42
FORCEINLINE AMainPlayerState * GetPlayerState() const
Definition PlayerManagementSubsystem.h:110