6#include "PlayerMotionWarpingComponent.generated.h"
9class UTargetingComponent;
12UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
13class CK_UE_API UPlayerMotionWarpingComponent :
public UCharacterMotionWarpingComponentBase
18 virtual
void ResetLockOnTarget() override;
21 virtual
bool FindWarpTargetLocation(
float MaxRange, FVector& OutTargetLocation) override;
22 virtual FVector GetWarpFallbackDirection() const override;
26 FVector GetCameraForward() const;
27 FVector GetInputDirectionOrZero() const;
28 FVector GetInputDirectionOrCameraForward() const;
30 UTargetingComponent* GetTargetingComponent() const;
Definition TargetableInterface.h:20