Payback 0.0.1
CK Graduation Project
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PlayerSpawnFlowDefinition.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
6#include "Data/UI/UIContext.h"
7#include "PlayerSpawnFlowDefinition.generated.h"
8
9
10class AActor;
12
13
16{
18
19public:
21
22public:
24 bool StartPlayerSpawnFlow(UPlayerManagementSubsystem* InPlayerManagementSubsystem, AActor* InPlayerActor);
25
26public:
28 FORCEINLINE FUIContext GetPlayerRootHUDContext() const
29 {
30 return PlayerRootHUDContext;
31 }
32
33protected:
34 virtual void HandleFlowStarted(UObject* InFlowOwner) override;
36
37protected:
40
43 FUIContext PlayerRootHUDContext;
44};
Definition PlayerFlowDefinitionBase.h:15
Definition PlayerManagementSubsystem.h:42
FORCEINLINE AMainPlayerState * GetPlayerState() const
Definition PlayerManagementSubsystem.h:110
Definition PlayerSpawnFlowDefinition.h:16
virtual void PlaySpawnFlow_Implementation(UPlayerManagementSubsystem *InPlayerManagementSubsystem, AActor *InPlayerActor)
Definition PlayerSpawnFlowDefinition.h:35
Definition UIContext.h:10