5#include "CoreMinimal.h"
6#include "GameplayTagContainer.h"
8#include "PlayerWeaponRootHUD.generated.h"
21 virtual void SetAbilitySystemComponent(AActor*
InOwner)
override;
24 virtual void NativeConstruct()
override;
25 virtual void NativeDestruct()
override;
27 void BindPlayerManagementSubsystem();
28 void UnbindPlayerManagementSubsystem();
Definition PlayerManagementSubsystem.h:42
void OnPlayerWeaponChanged(FGameplayTag PrevWeaponTag, FGameplayTag NewWeaponTag)
Definition PlayerManagementSubsystem.cpp:541
FORCEINLINE AMainPlayerState * GetPlayerState() const
Definition PlayerManagementSubsystem.h:110
FGameplayTag PreviousWeaponTag
Definition PlayerManagementSubsystem.h:150
Definition PlayerWeaponRootHUD.h:17