5#include "CoreMinimal.h"
6#include "Components/ActorComponent.h"
8#include "ProjectileLauncherComponent.generated.h"
14UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
15class CK_UE_API UProjectileLauncherComponent :
public UActorComponent
20 UProjectileLauncherComponent();
27 virtual
void BeginPlay() override;
31 FProjectileLaunchedDelegate OnProjectileLaunchedDelegate;
32 FProjectileDeactivatedDelegate OnProjectileDeactivatedDelegate;
EProjectileDeactivationOption
Definition ProjectileBase.h:40
Definition ProjectileBase.h:81
Definition ProjectileSpawnSystemComponent.h:28