36 virtual void ClearAll(
const bool bClearSpawnedActorsToo =
true)
override;
37 virtual bool IsComponentTickEnabled()
const override;
40 AProjectileBase* SpawnProjectile(UObject* Outer,
const TSubclassOf<AProjectileBase> ProjectileClass,
const FVector& Location,
const FRotator& Rotation);
44 UFUNCTION(BlueprintCallable, Category =
"Projectile")
45 int32 GetAllSpawnedProjectileCount()
const;
47 UFUNCTION(BlueprintCallable, Category =
"Projectile")
48 TArray<AProjectileBase*> GetAllSpawnedProjectiles()
const;