23 virtual FTransform ProcessRootMotion(
const FTransform& InRootMotion,
float DeltaSeconds)
override;
24 virtual void Update(
const FMotionWarpingUpdateContext& Context)
override;
26 float CalculateNormalizedProgress(
float WarpDuration)
const;
29 bool ShouldSkipRotationWarp()
const;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Config", meta = (EditCondition =
"bWarpRotation || bWarpTranslation", EditConditionHides, DisplayAfter =
"WarpMaxRotationRate"))
34 FRuntimeFloatCurve RotationMultiplierCurve;