38 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Cooldown", meta = (Categories =
"Cooldown.Skill"))
39 FGameplayTag CooldownTag;
41 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Cooldown")
42 float CooldownDuration = 1.0f;
44 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Cost")
45 float CostValue = 0.0f;
48 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Animation")
49 TObjectPtr<UAnimMontage> SkillMontage;
52 UPROPERTY(EditAnywhere, Category = "Extended", meta = (BaseStruct = "/Script/
CK_UE.SkillExtendedDataBase", ExcludeBaseStruct))
53 FInstancedStruct ExtendedData;