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0.0.1
CK Graduation Project
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SpawnPattern.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "SpawnPattern.generated.h"
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UENUM(BlueprintType)
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enum class
ESpawnPatternType
: uint8
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{
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Manual
UMETA
(DisplayName =
"직접 맵에 설치한 스포너"
),
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Automatic
UMETA
(DisplayName =
"자동으로 생성되는 스포너"
),
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};
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UCLASS(Abstract, Blueprintable)
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class CK_UE_API
USpawnPattern
: public UObject
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{
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GENERATED_BODY()
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public
:
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UFUNCTION(BlueprintNativeEvent, Category =
"Spawn"
)
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FVector GetSpawnPositions(UWorld* CurrentWorld, USceneComponent* Spawner);
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};
EProjectileDeactivationOption::Manual
@ Manual
ESpawnPatternType
ESpawnPatternType
Definition
SpawnPattern.h:12
ESpawnPatternType::UMETA
@ UMETA
USpawnPattern
Definition
SpawnPattern.h:23
Source
CK_UE
Level
Spawn
SpawnPattern.h
다음에 의해 생성됨 :
1.9.8