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CK Graduation Project
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SpawnPattern.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataAsset.h"
7#include "SpawnPattern.generated.h"
8
9
10UENUM(BlueprintType)
11enum class ESpawnPatternType : uint8
12{
13 Manual UMETA(DisplayName = "직접 맵에 설치한 스포너"),
14 Automatic UMETA(DisplayName = "자동으로 생성되는 스포너"),
15};
16
17
21UCLASS(Abstract, Blueprintable)
22class CK_UE_API USpawnPattern : public UObject
23{
24 GENERATED_BODY()
25
26public:
27 UFUNCTION(BlueprintNativeEvent, Category = "Spawn")
28 FVector GetSpawnPositions(UWorld* CurrentWorld, USceneComponent* Spawner);
29};
ESpawnPatternType
Definition SpawnPattern.h:12
Definition SpawnPattern.h:23