22 UPROPERTY(EditAnywhere, BlueprintReadOnly)
23 FString Description = TEXT_EMPTY;
25 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Instanced, Category = "Conditions")
28 UPROPERTY(EditAnywhere, Instanced, BlueprintReadOnly, Category = "
Processors")
Definition StoryboardDefinition.h:37
Definition StoryboardDefinition.h:18