31 void RebuildFromSituations(
const TArray<USituationBase*>& Situations);
38 virtual void NativeConstruct()
override;
41 virtual void NativeDestruct()
override;
48 void HandleBroadcastTitleConfirmed(
ESituationTag ConfirmedTag);
55 void ActivateNextIcon(UTexture2D* IconTexture);
58 UPROPERTY(BlueprintReadOnly, Category =
"UI|Progress", meta = (BindWidget))
59 TObjectPtr<UWrapBox> IconContainer;
61 UPROPERTY(BlueprintReadOnly, Category = "
UI|Progress", meta = (BindWidget))
62 TObjectPtr<UTextBlock> StreamingTitle;
65 UPROPERTY(BlueprintReadOnly, Category = "
UI|Progress", meta = (BindWidget))
66 TObjectPtr<UTextBlock> GuideMessage;
69 int32 ActivatedIconIndex = 0;