25 void RebuildFromSituations(
const TArray<USituationBase*>& Situations);
34 void SetPlayerLevel(
const int32 Level);
38 virtual void NativeConstruct()
override;
44 void ActivateNextIcon(UTexture2D* IconTexture);
47 UPROPERTY(BlueprintReadOnly, Category =
"UI|Progress", meta = (BindWidget))
48 TObjectPtr<UWrapBox> IconContainer;
50 UPROPERTY(BlueprintReadOnly, Category = "
UI|Progress", meta = (BindWidget))
51 TObjectPtr<UTextBlock> LevelText;
54 int32 ActivatedIconIndex = 0;