Payback 0.0.1
CK Graduation Project
로딩중...
검색중...
일치하는것 없음
TA_WeaponSphereTrace.h
이 파일의 문서화 페이지로 가기
1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "TA_WeaponSphereTrace.generated.h"
8
12UCLASS()
13class CK_UE_API ATA_WeaponSphereTrace : public ATA_Trace
14{
15 GENERATED_BODY()
16
17public:
19
20protected:
21 virtual void PerformTrace(TArray<FHitResult>& OutHits) override;
22
23protected:
24 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Trace")
25 FName StartSocketName = FName("TraceStart");
26
27 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Trace")
28 FName EndSocketName = FName("TraceEnd");
29
30 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Trace")
31 float TraceRadius = 30.0f;
32};
Definition TA_Trace.h:14
Definition TA_WeaponSphereTrace.h:14