30 virtual const UStruct* GetInstanceDataType()
const override {
return FInstanceDataType::StaticStruct(); }
31 virtual EStateTreeRunStatus EnterState(FStateTreeExecutionContext& Context,
const FStateTreeTransitionResult& Transition)
const override;
32 virtual EStateTreeRunStatus Tick(FStateTreeExecutionContext& Context,
const float DeltaTime)
const override;
34 UPROPERTY(EditAnywhere, Category =
"Movement", meta = (ClampMin =
"0.0"))
35 float InterpSpeed = 10.0f;