16 return WidgetClass.Get() && LayerTag.IsValid();
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Context", meta = (Categories =
"UI.Layer"))
21 FGameplayTag LayerTag;
23 UPROPERTY(EditAnywhere, BlueprintReadWrite)
27 UPROPERTY(EditAnywhere, BlueprintReadWrite)
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
32 bool bActivateOnPush = true;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite)
36 bool bCanIncludeInSnapshot = false;
38 UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition UIContext.h:10
bool IsValid() const
Definition UIContext.h:14