5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "UIEventProxy.generated.h"
14UCLASS(Blueprintable, BlueprintType, EditInlineNew)
25 return EventListenerComponent;
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"UIEventProxy")
40 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "UIEventProxy")
41 TObjectPtr<UStageEventListenerComponent> EventListenerComponent;
43 UPROPERTY(BlueprintReadWrite, Category = "UIEventProxy")
EStageEvent
Definition EStageEventEnums.h:5
EEventListenableUI
Definition EStageEventEnums.h:46
Definition StageEventListenerInterface.h:24
Definition UIEventProxy.h:16
virtual UStageEventListenerComponent * GetEventListenerComponent() const override
Definition UIEventProxy.h:23
virtual EStageEvent GetStageEvent() const override
Definition UIEventProxy.h:28