17 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Layer")
21 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Input")
22 bool bShowMouseCursor = false;
25 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Input", meta = (EditCondition = "bShowMouseCursor"))
26 EMouseLockMode MouseLockMode = EMouseLockMode::DoNotLock;
29 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Input")
30 bool bBlockPlayerMovement = false;
33 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Input")
34 bool bBlockPlayerInput = false;
37 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Time", meta = (ClampMin = "0.0", UIMin = "0.0"))
38 float TimeScale = 1.0f;