Payback 0.0.1
CK Graduation Project
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WeaponTable.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataTable.h"
7#include "WeaponTable.generated.h"
8
9
10USTRUCT(BlueprintType)
11struct FWeaponTableRow : public FTableRowBase
12{
13 GENERATED_BODY()
14
15public:
16 UPROPERTY(EditAnywhere, BlueprintReadWrite)
17 FName Character_ID;
18
19 UPROPERTY(EditAnywhere, BlueprintReadWrite)
20 FName Weapon_Name;
21
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
23 float Weapon_Attack = 0.0f;
24
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 float Weapon_Attack_Speed = 0.0f;
27
28 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 float Weapon_Critical = 0.0f;
30
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
32 float Weapon_Critical_Dmg = 0.0f;
33};
Definition WeaponTable.h:12