16 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
23 float Weapon_Attack = 0.0f;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)
26 float Weapon_Attack_Speed = 0.0f;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite)
29 float Weapon_Critical = 0.0f;
31 UPROPERTY(EditAnywhere, BlueprintReadWrite)
32 float Weapon_Critical_Dmg = 0.0f;