#include <CK_PlayerState.h>
◆ ACK_PlayerState()
| ACK_PlayerState::ACK_PlayerState |
( |
| ) |
|
10{
11 ASC = CreateDefaultSubobject<UAbilitySystemComponent>(TEXT(
"ASC"));
12 AttributeSet = CreateDefaultSubobject<UPlayerAttributeSet>(TEXT(
"AttributeSet"));
13}
TObjectPtr< UAbilitySystemComponent > ASC
Definition CK_PlayerState.h:27
TObjectPtr< UPlayerAttributeSet > AttributeSet
Definition CK_PlayerState.h:30
◆ GetAbilitySystemComponent()
| class UAbilitySystemComponent * ACK_PlayerState::GetAbilitySystemComponent |
( |
| ) |
const |
|
overridevirtual |
◆ GetPlayerAttributeSet()
◆ ASC
| TObjectPtr<UAbilitySystemComponent> ACK_PlayerState::ASC |
|
protected |
◆ AttributeSet
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