Payback 0.0.1
CK Graduation Project
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AEncounterField 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : AEncounterField (모든 상속된 멤버들도 포함합니다.)

AEncounterField()AEncounterField
AliveEnemyCountAEncounterFieldprivate
bActivatedAEncounterFieldprivate
bAllWavesSpawnedAEncounterFieldprivate
bClearEventSentAEncounterFieldprivate
CalculateExpectedEnemyCount(UEnemySpawnDirectorSystemComponent *EnemySys, const FWaveSpawnData &SpawnTables) constAEncounterFieldprivate
ClearEventSenderAEncounterFieldprotected
CurrentWaveIDAEncounterFieldprivate
CurrentWaveIndexAEncounterFieldprivate
CurrentWavePendingSpawnCountAEncounterFieldprivate
DeactivateEncounter()AEncounterField
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAEncounterFieldprotectedvirtual
EnemyKilledEventSenderAEncounterFieldprotected
EnemySpawnSystemAEncounterFieldprivate
EventListenerComponentAEncounterFieldprotected
GetEventListenerComponent() const overrideAEncounterFieldinlinevirtual
GetListenEvents() constIStageEventListenerInterfaceinlinevirtual
GetSlotForEvent(const FName EventID) constIStageEventListenerInterfaceinlinevirtual
GetStageEvent() const overrideAEncounterFieldinlinevirtual
IsEncounterActive() constAEncounterFieldinline
OnEnemyKilled(const AEnemyCharacterBase *DiedEnemy)AEncounterFieldprivate
OnEnemySpawned(AEnemyCharacterBase *SpawnedEnemy)AEncounterFieldprivate
PendingSpawnCountAEncounterFieldprivate
ResetEncounterState()AEncounterFieldprivate
ScheduleNextWave(float Interval)AEncounterFieldprivate
SectionIDAEncounterFieldprotected
SpawnNextWave()AEncounterFieldprivate
StartEncounter()AEncounterField
TrySendClearEvent()AEncounterFieldprivate
WaveTimerHandleAEncounterFieldprivate