Payback 0.0.1
CK Graduation Project
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AExplosiveProjectile 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : AExplosiveProjectile (모든 상속된 멤버들도 포함합니다.)

AExplosiveProjectile()AExplosiveProjectile
ApplyCombatHitPayloadToActors(const TArray< AActor * > &TargetActors, const FVector &ImpactOrigin) constADamagedProjectile
ApplyPawnCollisionResponse() constAProjectileBaseprotected
AProjectileBase()AProjectileBase
ASphereShapeProjectile()ASphereShapeProjectileinline
bCollideWithPawnAProjectileBaseprotected
BeginPlay() overrideAExplosiveProjectileprotectedvirtual
bExplosionTriggeredAExplosiveProjectileprivate
bHasPendingLaunchPathAProjectileBaseprivate
ClearFlightTimeout()AExplosiveProjectileprivate
CombatHitPayloadADamagedProjectileprivate
CurrentProjectileStateAProjectileBaseprivate
DeactivationDelayAProjectileBaseprotected
DeactivationOptionAProjectileBase
DeactivationSequencerAProjectileBaseprotected
DeactivationTimerHandleAProjectileBaseprivate
ExplosionRadiusAExplosiveProjectileprotected
ExplosionTraceChannelAExplosiveProjectileprotected
FinalizeProjectileState(const FVector ImpactPoint, const AActor *Terminator, EProjectileFinishReason FinishReason)AProjectileBaseprivate
FinishTimeAProjectileBaseprivate
FlightTimeoutTimerHandleAExplosiveProjectileprivate
ForceEarlyFinish(const AActor *Terminator, const EProjectileFinishReason FinishReason)AProjectileBasevirtual
GetCollisionParticleTransform(const AActor *OtherActor, const FHitResult &Hit) constAProjectileBaseinlineprotectedvirtual
GetCombatHitSourceActor() constADamagedProjectileinlineprotected
GetElapsedTimeSinceLaunch() constAProjectileBaseinline
GetFinishTime() constAProjectileBaseinline
GetProjectilePilotComponent() constAProjectileBaseinline
GetProjectileState() constAProjectileBaseinline
GetShootOwner() constAProjectileBaseinline
InitializeCombatHitPayload(FCombatHitPayload &&InCombatHitPayload)ADamagedProjectile
InitialMeshRotationAProjectileBaseprivate
IsLaunched() constAProjectileBaseinline
LaunchTimeAProjectileBaseprivate
MaxFlightDurationAExplosiveProjectileprotected
MeshComponentAProjectileBaseprotected
MeshRotationModeAProjectileBaseprotected
MeshRotationRateAProjectileBaseprotected
OnCollided(const AActor *HitTarget, const FHitResult &Hit)AProjectileBaseinlinevirtual
OnDeactivationProcessingFinished()AProjectileBaseprivate
OnExplosionEffectFinished(UNiagaraComponent *NiagaraComponent)AProjectileBaseprivate
OnFinished(FVector TerminatedPosition, const AActor *Terminator, EProjectileFinishReason FinishReason) overrideAExplosiveProjectileprotectedvirtual
OnFlightTimeout()AExplosiveProjectileprivate
OnInFlight(const float DeltaTime)AProjectileBaseinlinevirtual
OnLaunched(AActor *LauncherOwner, const FVector &InStart, const FVector &InDirectionOrTarget) overrideAExplosiveProjectileprotectedvirtual
OnProcessCollision(AActor *SelfActor, AActor *OtherActor, FVector NormalImpulse, const FHitResult &Hit)AProjectileBaseprivate
OnProjectileArrived()AExplosiveProjectileprivate
OnProjectileCollidedDelegateAProjectileBase
OnProjectileDeactivatedDelegateAProjectileBase
OnProjectileFinishedDelegateAProjectileBase
OnProjectileLaunchedDelegateAProjectileBase
OnReturnToPool()IObjectPoolingInterface
OnReturnToPool_Implementation() overrideAExplosiveProjectileprotectedvirtual
OnSpawnFromPool()IObjectPoolingInterface
OnSpawnFromPool_Implementation() overrideAExplosiveProjectileprotectedvirtual
OverridePendingLaunchPath(const FVector &InStart, const FVector &InDirectionOrTarget)AProjectileBase
PendingLaunchDirectionOrTargetAProjectileBaseprivate
PendingLaunchStartAProjectileBaseprivate
PlayExplosionEffects(FVector ExplosionLocation)AExplosiveProjectileprotected
ProjectilePilotComponentAProjectileBaseprotected
ResetMeshRotation()AProjectileBaseprivate
SetMeshWorldRotation(const FRotator &WorldRotation)AProjectileBase
ShootOwnerAProjectileBaseprotected
ShootOwnerIsValid() constAProjectileBaseinline
SphereComponentASphereShapeProjectileprotected
StartLandingWarning(const FVector &TargetLocation) constAExplosiveProjectileprivate
StopLandingWarning(EProjectileFinishReason FinishReason) constAExplosiveProjectileprivate
Tick(float DeltaSeconds) overrideAProjectileBasevirtual
TriggerExplosion(const FVector &ExplosionLocation)AExplosiveProjectileprivate
UpdateProjectileRotation(float DeltaTime)AProjectileBaseprivate
WarningDecalComponentAExplosiveProjectileprotected
WarningDecalSettingsAExplosiveProjectileprotected