다음에 대한 모든 멤버의 목록입니다 : UBaseAttributeSet (모든 상속된 멤버들도 포함합니다.)
| Attack | UBaseAttributeSet | protected |
| AttackSpeed | UBaseAttributeSet | protected |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Health) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MaxHealth) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MoveSpeed) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Attack) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, AttackSpeed) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, KnockbackResistance) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Damage) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, DamageIsCritical) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, CooldownMultiplier) | UBaseAttributeSet | |
| bOutOfHealth | UBaseAttributeSet | protected |
| CooldownMultiplier | UBaseAttributeSet | protected |
| Damage | UBaseAttributeSet | protected |
| DamageIsCritical | UBaseAttributeSet | protected |
| GenerateDamageResultData(const struct FGameplayEffectModCallbackData &Data, float LocalDamage, bool bCriticalHit) const | UBaseAttributeSet | |
| Health | UBaseAttributeSet | protected |
| InitBaseStats(float InMaxHealth, float InMoveSpeed, float InAttack, float InAttackSpeed, float InKnockbackResistance=0.0f, float InCooldownMultiplier=1.0f) | UBaseAttributeSet | |
| IsOutOfHealth() const | UBaseAttributeSet | inline |
| KnockbackResistance | UBaseAttributeSet | protected |
| MaxHealth | UBaseAttributeSet | protected |
| MoveSpeed | UBaseAttributeSet | protected |
| OnDamageDelegate | UBaseAttributeSet | mutable |
| OnDeathDelegate | UBaseAttributeSet | mutable |
| PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData &Data) override | UBaseAttributeSet | virtual |
| PreAttributeChange(const FGameplayAttribute &Attribute, float &NewValue) override | UBaseAttributeSet | virtual |
| UBaseAttributeSet() | UBaseAttributeSet | |