다음에 대한 모든 멤버의 목록입니다 : UBaseAttributeSet (모든 상속된 멤버들도 포함합니다.)
| Attack | UBaseAttributeSet | |
| AttackSpeed | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Health) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MaxHealth) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MoveSpeed) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Attack) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, AttackSpeed) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Damage) | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UBaseAttributeSet, StunDuration) | UBaseAttributeSet | |
| bOutOfHealth | UBaseAttributeSet | |
| Damage | UBaseAttributeSet | |
| DamageIsCritical | UBaseAttributeSet | |
| Health | UBaseAttributeSet | |
| InitBaseStats(float InMaxHealth, float InMoveSpeed, float InAttack, float InAttackSpeed, float InStunDuration) | UBaseAttributeSet | |
| MaxHealth | UBaseAttributeSet | |
| MoveSpeed | UBaseAttributeSet | |
| OnDamageDelegate | UBaseAttributeSet | |
| OnDeathDelegate | UBaseAttributeSet | mutable |
| PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData &Data) override | UBaseAttributeSet | virtual |
| PreAttributeChange(const FGameplayAttribute &Attribute, float &NewValue) override | UBaseAttributeSet | virtual |
| StunDuration | UBaseAttributeSet | |
| UBaseAttributeSet() | UBaseAttributeSet | |