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Payback 0.0.1
CK Graduation Project
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#include <CameraTargetFocusProcessor.h>


Public 멤버 함수 | |
| void | Configure (const FVector &InFocusOffset, const FRotator &InRotationOffset, float InRotationDuration) |
UCameraEffectProcessor(으)로부터 상속된 Public 멤버 함수 | |
| void | Initialize (const FCameraEffect &CameraEffect, APlayerController *PC) |
| void | Deinitialize (const FCameraEffect &CameraEffect, APlayerController *PC) |
| void | Start (const FCameraEffect &CameraEffect, APlayerController *PC) |
| bool | Update (const FCameraEffect &CameraEffect, APlayerController *PC) |
| void | End (const FCameraEffect &CameraEffect, APlayerController *PC) |
| FORCEINLINE ECameraEffectProcessorState | GetCurrentState () const |
| FORCEINLINE int32 | GetActivatedTickCount () const |
| FORCEINLINE void | ResetActivatedTickCount () |
Protected 멤버 함수 | |
| virtual void | OnStart (const FCameraEffect &CameraEffect, APlayerController *PC) override |
| virtual void | OnUpdate (const FCameraEffect &CameraEffect, APlayerController *PC) override |
| virtual void | OnEnd (const FCameraEffect &CameraEffect, APlayerController *PC) override |
UCameraEffectProcessor(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnInitialize (const FCameraEffect &CameraEffect, APlayerController *PC) |
| virtual void | OnDeinitialize (const FCameraEffect &CameraEffect, APlayerController *PC) |
Private 멤버 함수 | |
| FRotator | CalculateDesiredRotation (APlayerController *PC, const FVector &FocusLocation) const |
Private 속성 | |
| FVector | FocusOffset = FVector::ZeroVector |
| FRotator | RotationOffset = FRotator::ZeroRotator |
| float | RotationDuration = 0.35f |
| FVector | StartRuntimeRotationOffset = FVector::ZeroVector |
| float | StartRealTime = 0.0f |
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| void UCameraTargetFocusProcessor::Configure | ( | const FVector & | InFocusOffset, |
| const FRotator & | InRotationOffset, | ||
| float | InRotationDuration | ||
| ) |

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overrideprotectedvirtual |
UCameraEffectProcessor(으)로부터 재구현되었습니다.
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overrideprotectedvirtual |
UCameraEffectProcessor(으)로부터 재구현되었습니다.
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overrideprotectedvirtual |
UCameraEffectProcessor(으)로부터 재구현되었습니다.

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