#include <CharacterControlData.h>
◆ UCharacterControlData()
| UCharacterControlData::UCharacterControlData |
( |
| ) |
|
◆ FindExtendedData()
template<typename T >
| const T * UCharacterControlData::FindExtendedData |
( |
| ) |
const |
|
inline |
217{
218 if (
const int32* CachedIndex =
CachedIndices.Find(T::StaticStruct()))
219 {
221 }
222
224 {
226 {
228 return Data;
229 }
230 }
231
232 return nullptr;
233}
TMap< TObjectPtr< UScriptStruct >, int32 > CachedIndices
Definition CharacterControlData.h:210
TArray< FInstancedStruct > ExtendedData
Definition CharacterControlData.h:206
◆ CachedIndices
| TMap<TObjectPtr<UScriptStruct>, int32> UCharacterControlData::CachedIndices |
|
mutableprotected |
◆ ExtendedData
| TArray<FInstancedStruct> UCharacterControlData::ExtendedData |
◆ StartAbilities
| TArray<TSubclassOf<UGameplayAbility> > UCharacterControlData::StartAbilities |
◆ StatRowName
| FName UCharacterControlData::StatRowName |
◆ StatTable
| TObjectPtr<UDataTable> UCharacterControlData::StatTable |
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