|
Payback 0.0.1
CK Graduation Project
|
#include <ChargeGaugeWidget.h>


Public 멤버 함수 | |
| void | BindToOwner (AActor *InOwner) |
UUserWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | SetAbilitySystemComponent (AActor *InOwner) |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | OnPushedToLayer () |
| virtual void | OnPoppedFromLayer () |
| virtual void | OnActivated () |
| virtual void | OnDeactivated () |
| void | Activate () |
| void | Deactivate () |
| FORCEINLINE FGameplayTag | GetLayerTag () const |
| FORCEINLINE void | SetLayerTag (const FGameplayTag InTag) |
| FORCEINLINE bool | IsPrimary () const |
| FORCEINLINE void | SetPrimary (const bool InPrimary) |
| FORCEINLINE EWidgetState | GetWidgetState () const |
| FORCEINLINE void | SetWidgetState (const EWidgetState InState) |
| FORCEINLINE UWaitForWidgetActivation * | GetActivationHandle () |
| FORCEINLINE bool | HasAppearanceAnim () const |
| FORCEINLINE bool | HasDisappearanceAnim () const |
Protected 멤버 함수 | |
| virtual void | NativeConstruct () override |
| virtual void | NativeDestruct () override |
| virtual void | NativeTick (const FGeometry &MyGeometry, float InDeltaTime) override |
| void | HandleChargeBegin () |
| void | HandlePhaseChanged (int32 InNewPhase) |
| void | HandleChargeEnd () |
| void | UpdateInnerCircleProgress () |
| void | SetInnerCircleProgress (float InProgress) |
| void | SetPhaseCircleSegments (int32 InSegments) |
| void | SetPhaseCircleProgress (int32 InCurrentPhase) |
| void | UnbindFromStateComp () |
UUserWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnWidgetActivated () |
| virtual void | OnWidgetDeactivated () |
| void | OnPushedToLayer_Internal () |
| void | OnPoppedFromLayer_Internal () |
| void | OnActivated_Internal () |
| void | OnDeactivated_Internal () |
Protected 속성 | |
| TObjectPtr< UImage > | IMG_InnerCircleProgressBar |
| TObjectPtr< UImage > | IMG_PhaseCircleProgressBar |
| TObjectPtr< UMaterialInstanceDynamic > | InnerCircleProgressMaterial |
| TObjectPtr< UMaterialInstanceDynamic > | PhaseCircleProgressMaterial |
| TWeakObjectPtr< UChargeStateComponent > | CachedStateComp |
| uint8 | bSkipNextInnerCircleProgressUpdate: 1 = false |
| const FName | ProgressParameterName = TEXT("Progress") |
| const FName | SegmentsParameterName = TEXT("Segments") |
UUserWidgetBase(으)로부터 상속된 Protected 속성 | |
| EWidgetState | WidgetState |
| TObjectPtr< UAbilitySystemComponent > | ASC |
| FGameplayTag | LayerTag |
| bool | bPrimary = false |
| TObjectPtr< UWidgetAnimation > | AppearanceAnim |
| TObjectPtr< UWidgetAnimation > | DisappearanceAnim |
| void UChargeGaugeWidget::BindToOwner | ( | AActor * | InOwner | ) |

|
protected |

|
protected |

|
protected |

|
overrideprotectedvirtual |

|
overrideprotectedvirtual |
|
overrideprotectedvirtual |

|
protected |

|
protected |

|
protected |

|
protected |

|
protected |


|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |