#include <CombatDataBase.h>
◆ bApplyHitStop
| uint8 UCombatDataBase::bApplyHitStop |
◆ bApplyKnockback
| uint8 UCombatDataBase::bApplyKnockback |
◆ HitCheckEndTag
| FGameplayTag UCombatDataBase::HitCheckEndTag |
◆ HitCheckStartTag
| FGameplayTag UCombatDataBase::HitCheckStartTag |
◆ HitStopDuration
| float UCombatDataBase::HitStopDuration = 0.05f |
◆ HitStopTimeDilation
| float UCombatDataBase::HitStopTimeDilation = 0.1f |
◆ HitTraceClass
| TSubclassOf<ATA_Trace> UCombatDataBase::HitTraceClass |
◆ KnockbackStrength
| float UCombatDataBase::KnockbackStrength = 700.0f |
◆ KnockbackZComponent
| float UCombatDataBase::KnockbackZComponent = 0.2f |
◆ TargetEffectClasses
| TArray<TSubclassOf<UGameplayEffect> > UCombatDataBase::TargetEffectClasses |
◆ TraceChannel
| TEnumAsByte<ECollisionChannel> UCombatDataBase::TraceChannel |
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