Payback 0.0.1
CK Graduation Project
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UCombatDataBase 클래스 참조

#include <CombatDataBase.h>

UCombatDataBase에 대한 상속 다이어그램 :
Inheritance graph
UCombatDataBase에 대한 협력 다이어그램:
Collaboration graph

Public 속성

TEnumAsByte< ECollisionChannel > TraceChannel
 
TSubclassOf< ATA_TraceHitTraceClass
 
TArray< TSubclassOf< UGameplayEffect > > TargetEffectClasses
 
uint8 bApplyKnockback: 1 = false
 
float KnockbackStrength = 700.0f
 
float KnockbackZComponent = 0.2f
 
uint8 bApplyHitStop: 1 = false
 
float HitStopDuration = 0.05f
 
float HitStopTimeDilation = 0.1f
 
FGameplayTag HitCheckStartTag
 
FGameplayTag HitCheckEndTag
 

멤버 데이터 문서화

◆ bApplyHitStop

uint8 UCombatDataBase::bApplyHitStop

◆ bApplyKnockback

uint8 UCombatDataBase::bApplyKnockback

◆ HitCheckEndTag

FGameplayTag UCombatDataBase::HitCheckEndTag

◆ HitCheckStartTag

FGameplayTag UCombatDataBase::HitCheckStartTag

◆ HitStopDuration

float UCombatDataBase::HitStopDuration = 0.05f

◆ HitStopTimeDilation

float UCombatDataBase::HitStopTimeDilation = 0.1f

◆ HitTraceClass

TSubclassOf<ATA_Trace> UCombatDataBase::HitTraceClass

◆ KnockbackStrength

float UCombatDataBase::KnockbackStrength = 700.0f

◆ KnockbackZComponent

float UCombatDataBase::KnockbackZComponent = 0.2f

◆ TargetEffectClasses

TArray<TSubclassOf<UGameplayEffect> > UCombatDataBase::TargetEffectClasses

◆ TraceChannel

TEnumAsByte<ECollisionChannel> UCombatDataBase::TraceChannel

이 클래스에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: