Payback 0.0.1
CK Graduation Project
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UConstellationBuffSlotWidget 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UConstellationBuffSlotWidget (모든 상속된 멤버들도 포함합니다.)

Activate()UUserWidgetBase
ActivationHandleUUserWidgetBaseprivate
AppearanceAnimUUserWidgetBaseprotected
ASCUUserWidgetBaseprotected
bDurationMaterialUnavailableUConstellationBuffSlotWidgetprivate
BoundSituationUConstellationBuffSlotWidgetprotected
bPrimaryUUserWidgetBaseprotected
BuffIconUConstellationBuffSlotWidgetprotected
Deactivate()UUserWidgetBase
DisappearanceAnimUUserWidgetBaseprotected
DurationProgressBrushUConstellationBuffSlotWidgetprotected
DurationProgressImageUConstellationBuffSlotWidgetprotected
DurationProgressMaterialUConstellationBuffSlotWidgetprotected
GetAbilitySystemComponent() const overrideUUserWidgetBasevirtual
GetActivationHandle()UUserWidgetBaseinline
GetBoundSituation() constUConstellationBuffSlotWidgetinline
GetLayerTag() constUUserWidgetBaseinline
GetWidgetState() constUUserWidgetBaseinline
HasAppearanceAnim() constUUserWidgetBaseinline
HasDisappearanceAnim() constUUserWidgetBaseinline
IsPrimary() constUUserWidgetBaseinline
LayerTagUUserWidgetBaseprotected
OnActivated()UUserWidgetBasevirtual
OnActivated_Internal()UUserWidgetBaseprotected
OnDeactivated()UUserWidgetBasevirtual
OnDeactivated_Internal()UUserWidgetBaseprotected
OnPoppedFromLayer()UUserWidgetBasevirtual
OnPoppedFromLayer_Internal()UUserWidgetBaseprotected
OnPushedToLayer()UUserWidgetBasevirtual
OnPushedToLayer_Internal()UUserWidgetBaseprotected
OnRemainingUpdated(float RemainingSeconds, bool bIsPermanent)UConstellationBuffSlotWidgetprotected
OnSlotSetup(USituationBase *InSituation)UConstellationBuffSlotWidgetprotected
OnWidgetActivated()UUserWidgetBaseprotectedvirtual
OnWidgetDeactivated()UUserWidgetBaseprotectedvirtual
ProgressParameterNameUConstellationBuffSlotWidgetprotected
SetAbilitySystemComponent(AActor *InOwner)UUserWidgetBasevirtual
SetLayerTag(const FGameplayTag InTag)UUserWidgetBaseinline
SetPrimary(const bool InPrimary)UUserWidgetBaseinline
SetupSlot(USituationBase *InSituation, UTexture2D *InIcon)UConstellationBuffSlotWidget
SetWidgetState(const EWidgetState InState)UUserWidgetBaseinline
UpdateRemaining(float NormalizedRemaining, float RemainingSeconds, bool bIsPermanent)UConstellationBuffSlotWidget
WidgetStateUUserWidgetBaseprotected