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Payback 0.0.1
CK Graduation Project
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#include <ConstellationListPanelWidget.h>


Protected 멤버 함수 | |
| virtual void | NativeConstruct () override |
| virtual void | NativeDestruct () override |
| void | HandleConstellationRegistered (UConstellationBase *Constellation) |
| UConstellationEntryWidget * | FindEntry (const UConstellationBase *Constellation) const |
UPopupWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| void | OnCloseRequested (EPopupResult Result) |
| virtual void | OnCloseRequested_Implementation (EPopupResult Result) |
UUserWidgetBase(으)로부터 상속된 Protected 멤버 함수 | |
| virtual void | OnWidgetActivated () |
| virtual void | OnWidgetDeactivated () |
| void | OnPushedToLayer_Internal () |
| void | OnPoppedFromLayer_Internal () |
| void | OnActivated_Internal () |
| void | OnDeactivated_Internal () |
Protected 속성 | |
| TObjectPtr< UUniformGridPanel > | ConstellationGrid |
| TSubclassOf< UConstellationEntryWidget > | EntryClass |
| int32 | ColumnCount = 3 |
UUserWidgetBase(으)로부터 상속된 Protected 속성 | |
| EWidgetState | WidgetState |
| TObjectPtr< UAbilitySystemComponent > | ASC |
| FGameplayTag | LayerTag |
| bool | bPrimary = false |
| TObjectPtr< UWidgetAnimation > | AppearanceAnim |
| TObjectPtr< UWidgetAnimation > | DisappearanceAnim |
Private 속성 | |
| TArray< TObjectPtr< UConstellationEntryWidget > > | Entries |
추가로 상속된 멤버들 | |
UPopupWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | OnPoppedFromLayer () override |
| virtual void | BeginDestroy () override |
| void | Close (EPopupResult Result) |
| void | FinishClose () |
| FORCEINLINE EPopupResult | GetResult () const |
| FORCEINLINE bool | IsClosing () const |
UUserWidgetBase(으)로부터 상속된 Public 멤버 함수 | |
| virtual void | SetAbilitySystemComponent (AActor *InOwner) |
| virtual UAbilitySystemComponent * | GetAbilitySystemComponent () const override |
| virtual void | OnPushedToLayer () |
| virtual void | OnActivated () |
| virtual void | OnDeactivated () |
| void | Activate () |
| void | Deactivate () |
| FORCEINLINE FGameplayTag | GetLayerTag () const |
| FORCEINLINE void | SetLayerTag (const FGameplayTag InTag) |
| FORCEINLINE bool | IsPrimary () const |
| FORCEINLINE void | SetPrimary (const bool InPrimary) |
| FORCEINLINE EWidgetState | GetWidgetState () const |
| FORCEINLINE void | SetWidgetState (const EWidgetState InState) |
| FORCEINLINE UWaitForWidgetActivation * | GetActivationHandle () |
| FORCEINLINE bool | HasAppearanceAnim () const |
| FORCEINLINE bool | HasDisappearanceAnim () const |
UPopupWidgetBase(으)로부터 상속된 Public 속성 | |
| FOnPopupClosed | OnPopupClosed |
현재 시청 중인 성좌를 격자로 보여주는 패널. 한 행에 ColumnCount 개씩 채우며, 세로 스크롤은 BP 에서 그리드를 ScrollBox 안에 넣어 처리한다.
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