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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : UDataAssetManager (모든 상속된 멤버들도 포함합니다.)
| GameDataMap | UDataAssetManager | protected |
| GetAllAssetsByType() | UDataAssetManager | static |
| GetAllTypedGameData() const | UDataAssetManager | protected |
| GetAllTypedGameData() const | UDataAssetManager | |
| GetAssetByType() | UDataAssetManager | static |
| GetInstance() | UDataAssetManager | static |
| GetOrLoadTypedGameData(const TSoftObjectPtr< TData > &DataPath) | UDataAssetManager | protected |
| GetOrLoadTypedGameData(const TSoftObjectPtr< GameDataClass > &DataPath) | UDataAssetManager | |
| InitialBundlePath | UDataAssetManager | protected |
| JobManager | UDataAssetManager | protected |
| LoadAllPrimaryAssetsAsyncInPath(const FString &FolderPath, FAsyncBatchLoadCompletedDelegate CompletedDelegate=FAsyncBatchLoadCompletedDelegate()) | UDataAssetManager | static |
| LoadAsyncByName(const FName &AssetName, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate()) | UDataAssetManager | static |
| LoadAsyncByPath(const FSoftObjectPath &AssetPath, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate()) | UDataAssetManager | static |
| LoadGameDataOfClass(TSubclassOf< UPrimaryDataAsset > DataClass, const TSoftObjectPtr< UPrimaryDataAsset > &DataClassPath, FPrimaryAssetType PrimaryAssetType) | UDataAssetManager | protected |
| OnUpdateLoadPercentage(float Percentage) | UDataAssetManager | protected |
| PrimaryAssetNameCache | UDataAssetManager | private |
| StartInitialLoading() override | UDataAssetManager | virtual |
| SynchronousLoadAsset(const FSoftObjectPath &AssetPath) | UDataAssetManager | static |
| TryCreateLoadJobForDataAsset(TSoftObjectPtr< UPrimaryDataAsset > DataPath, FString JobName) | UDataAssetManager | protectedvirtual |
| UDataAssetManager() | UDataAssetManager |