Payback 0.0.1
CK Graduation Project
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UDataAssetManager 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UDataAssetManager (모든 상속된 멤버들도 포함합니다.)

GameDataMapUDataAssetManagerprotected
GetAllAssetsByType()UDataAssetManagerstatic
GetAllTypedGameData() constUDataAssetManagerprotected
GetAllTypedGameData() constUDataAssetManager
GetAssetByType()UDataAssetManagerstatic
GetInstance()UDataAssetManagerstatic
GetOrLoadTypedGameData(const TSoftObjectPtr< TData > &DataPath)UDataAssetManagerprotected
GetOrLoadTypedGameData(const TSoftObjectPtr< GameDataClass > &DataPath)UDataAssetManager
InitialBundlePathUDataAssetManagerprotected
JobManagerUDataAssetManagerprotected
LoadAllPrimaryAssetsAsyncInPath(const FString &FolderPath, FAsyncBatchLoadCompletedDelegate CompletedDelegate=FAsyncBatchLoadCompletedDelegate())UDataAssetManagerstatic
LoadAsyncByName(const FName &AssetName, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate())UDataAssetManagerstatic
LoadAsyncByPath(const FSoftObjectPath &AssetPath, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate())UDataAssetManagerstatic
LoadGameDataOfClass(TSubclassOf< UPrimaryDataAsset > DataClass, const TSoftObjectPtr< UPrimaryDataAsset > &DataClassPath, FPrimaryAssetType PrimaryAssetType)UDataAssetManagerprotected
OnUpdateLoadPercentage(float Percentage)UDataAssetManagerprotected
PrimaryAssetNameCacheUDataAssetManagerprivate
StartInitialLoading() overrideUDataAssetManagervirtual
SynchronousLoadAsset(const FSoftObjectPath &AssetPath)UDataAssetManagerstatic
TryCreateLoadJobForDataAsset(TSoftObjectPtr< UPrimaryDataAsset > DataPath, FString JobName)UDataAssetManagerprotectedvirtual
UDataAssetManager()UDataAssetManager