Payback 0.0.1
CK Graduation Project
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UDataAssetManager 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UDataAssetManager (모든 상속된 멤버들도 포함합니다.)

DumpLoadedAssets()UDataAssetManagerstatic
GameDataMapUDataAssetManagerprotected
GetAllTypedGameData() constUDataAssetManagerprotected
GetAllTypedGameData() constUDataAssetManager
GetAsset(const TSoftObjectPtr< TData > &AssetPointer, bool bKeepInMemory=true)UDataAssetManagerstatic
GetAsset(const TSoftObjectPtr< AssetType > &AssetPointer, bool bKeepInMemory)UDataAssetManager
GetInstance()UDataAssetManagerstatic
GetOrLoadTypedGameData(const TSoftObjectPtr< TData > &DataPath)UDataAssetManagerprotected
GetOrLoadTypedGameData(const TSoftObjectPtr< GameDataClass > &DataPath)UDataAssetManager
GetSubclass(const TSoftClassPtr< TData > &AssetPointer, bool bKeepInMemory=true)UDataAssetManagerstatic
GetSubclass(const TSoftClassPtr< AssetType > &AssetPointer, bool bKeepInMemory)UDataAssetManager
InitialGameDataPathsUDataAssetManagerprotected
InitializeOnManager()UDataAssetManagerprotected
JobManagerUDataAssetManagerprotected
LoadAsyncByName(const FName &AssetName, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate())UDataAssetManagerstatic
LoadAsyncByPath(const FSoftObjectPath &AssetPath, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate())UDataAssetManagerstatic
LoadedAssetsUDataAssetManagerprivate
LoadGameDataOfClass(TSubclassOf< UPrimaryDataAsset > DataClass, const TSoftObjectPtr< UPrimaryDataAsset > &DataClassPath, FPrimaryAssetType PrimaryAssetType)UDataAssetManagerprotected
OnAllDataLoadCompleted()UDataAssetManagerprotected
OnUpdateLoadPercentage(float Percentage)UDataAssetManagerprotected
RegisterBundleAssets(const TArray< UObject * > &InAssets)UDataAssetManagerstatic
ShouldLogAssetLoads()UDataAssetManagerprotectedstatic
StartInitialLoading() overrideUDataAssetManagerprotectedvirtual
SynchronousLoadAsset(const FSoftObjectPath &AssetPath)UDataAssetManagerprotectedstatic
TryCreateLoadJobForDataAsset(TSoftObjectPtr< UPrimaryDataAsset > DataPath, FString JobName)UDataAssetManagerprotectedvirtual
UDataAssetManager()UDataAssetManager
UnregisterBundleAssets(const TArray< UObject * > &InAssets)UDataAssetManagerstatic