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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : UDataAssetManager (모든 상속된 멤버들도 포함합니다.)
| DumpLoadedAssets() | UDataAssetManager | static |
| GameDataMap | UDataAssetManager | protected |
| GetAllTypedGameData() const | UDataAssetManager | protected |
| GetAllTypedGameData() const | UDataAssetManager | |
| GetAsset(const TSoftObjectPtr< TData > &AssetPointer, bool bKeepInMemory=true) | UDataAssetManager | static |
| GetAsset(const TSoftObjectPtr< AssetType > &AssetPointer, bool bKeepInMemory) | UDataAssetManager | |
| GetInstance() | UDataAssetManager | static |
| GetOrLoadTypedGameData(const TSoftObjectPtr< TData > &DataPath) | UDataAssetManager | protected |
| GetOrLoadTypedGameData(const TSoftObjectPtr< GameDataClass > &DataPath) | UDataAssetManager | |
| GetSubclass(const TSoftClassPtr< TData > &AssetPointer, bool bKeepInMemory=true) | UDataAssetManager | static |
| GetSubclass(const TSoftClassPtr< AssetType > &AssetPointer, bool bKeepInMemory) | UDataAssetManager | |
| InitialGameDataPaths | UDataAssetManager | protected |
| InitializeOnManager() | UDataAssetManager | protected |
| JobManager | UDataAssetManager | protected |
| LoadAsyncByName(const FName &AssetName, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate()) | UDataAssetManager | static |
| LoadAsyncByPath(const FSoftObjectPath &AssetPath, FAsyncLoadCompletedDelegate CompletedDelegate=FAsyncLoadCompletedDelegate()) | UDataAssetManager | static |
| LoadedAssets | UDataAssetManager | private |
| LoadGameDataOfClass(TSubclassOf< UPrimaryDataAsset > DataClass, const TSoftObjectPtr< UPrimaryDataAsset > &DataClassPath, FPrimaryAssetType PrimaryAssetType) | UDataAssetManager | protected |
| OnAllDataLoadCompleted() | UDataAssetManager | protected |
| OnUpdateLoadPercentage(float Percentage) | UDataAssetManager | protected |
| RegisterBundleAssets(const TArray< UObject * > &InAssets) | UDataAssetManager | static |
| ShouldLogAssetLoads() | UDataAssetManager | protectedstatic |
| StartInitialLoading() override | UDataAssetManager | protectedvirtual |
| SynchronousLoadAsset(const FSoftObjectPath &AssetPath) | UDataAssetManager | protectedstatic |
| TryCreateLoadJobForDataAsset(TSoftObjectPtr< UPrimaryDataAsset > DataPath, FString JobName) | UDataAssetManager | protectedvirtual |
| UDataAssetManager() | UDataAssetManager | |
| UnregisterBundleAssets(const TArray< UObject * > &InAssets) | UDataAssetManager | static |