Payback 0.0.1
CK Graduation Project
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UDataBundleRegistry 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UDataBundleRegistry (모든 상속된 멤버들도 포함합니다.)

DefinitionsUDataBundleRegistryprivate
Deinitialize() overrideUDataBundleRegistryvirtual
EntriesUDataBundleRegistryprivate
FlushPendingCallbacks(FGameplayTag BundleTag)UDataBundleRegistryprivate
ForceRelease(FGameplayTag BundleTag)UDataBundleRegistry
GetBundleAsset(FGameplayTag BundleTag, const TSoftObjectPtr< T > &AssetPtr) constUDataBundleRegistry
GetLoadedBundles() constUDataBundleRegistry
GetState(FGameplayTag BundleTag) constUDataBundleRegistry
Initialize(FSubsystemCollectionBase &Collection) overrideUDataBundleRegistryvirtual
IsLoaded(FGameplayTag BundleTag) constUDataBundleRegistry
NotifyBundleLoadedToAssets(const TArray< UObject * > &Assets, FGameplayTag BundleTag)UDataBundleRegistryprivate
NotifyBundleReleasedToAssets(const TArray< UObject * > &Assets, FGameplayTag BundleTag)UDataBundleRegistryprivate
OnAllDependenciesReady(FGameplayTag BundleTag)UDataBundleRegistryprivate
OnAssetsLoaded(FGameplayTag BundleTag)UDataBundleRegistryprivate
PreLoadBundles()UDataBundleRegistryprivate
Release(FGameplayTag BundleTag)UDataBundleRegistry
ReleaseUnusedBundles(const TArray< FGameplayTag > &RequiredTags)UDataBundleRegistry
RequestBundleAsset(FGameplayTag BundleTag, const TSoftObjectPtr< T > &AssetPtr, TFunction< void(T *)> OnReady)UDataBundleRegistry
RequestLoad(FGameplayTag BundleTag, TFunction< void()> OnReady=nullptr)UDataBundleRegistry
RequestLoad(const TArray< FGameplayTag > &BundleTags, TFunction< void()> OnAllReady)UDataBundleRegistry
ScanAndRegisterBundles()UDataBundleRegistryprivate