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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : UDataBundleRegistry (모든 상속된 멤버들도 포함합니다.)
| Definitions | UDataBundleRegistry | private |
| Deinitialize() override | UDataBundleRegistry | virtual |
| Entries | UDataBundleRegistry | private |
| FlushPendingCallbacks(FGameplayTag BundleTag) | UDataBundleRegistry | private |
| ForceRelease(FGameplayTag BundleTag) | UDataBundleRegistry | |
| GetBundleAsset(FGameplayTag BundleTag, const TSoftObjectPtr< T > &AssetPtr) const | UDataBundleRegistry | |
| GetLoadedBundles() const | UDataBundleRegistry | |
| GetState(FGameplayTag BundleTag) const | UDataBundleRegistry | |
| Initialize(FSubsystemCollectionBase &Collection) override | UDataBundleRegistry | virtual |
| IsLoaded(FGameplayTag BundleTag) const | UDataBundleRegistry | |
| NotifyBundleLoadedToAssets(const TArray< UObject * > &Assets, FGameplayTag BundleTag) | UDataBundleRegistry | private |
| NotifyBundleReleasedToAssets(const TArray< UObject * > &Assets, FGameplayTag BundleTag) | UDataBundleRegistry | private |
| OnAllDependenciesReady(FGameplayTag BundleTag) | UDataBundleRegistry | private |
| OnAssetsLoaded(FGameplayTag BundleTag) | UDataBundleRegistry | private |
| PreLoadBundles() | UDataBundleRegistry | private |
| Release(FGameplayTag BundleTag) | UDataBundleRegistry | |
| ReleaseUnusedBundles(const TArray< FGameplayTag > &RequiredTags) | UDataBundleRegistry | |
| RequestBundleAsset(FGameplayTag BundleTag, const TSoftObjectPtr< T > &AssetPtr, TFunction< void(T *)> OnReady) | UDataBundleRegistry | |
| RequestLoad(FGameplayTag BundleTag, TFunction< void()> OnReady=nullptr) | UDataBundleRegistry | |
| RequestLoad(const TArray< FGameplayTag > &BundleTags, TFunction< void()> OnAllReady) | UDataBundleRegistry | |
| ScanAndRegisterBundles() | UDataBundleRegistry | private |