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UEnemySpawnDirectorSystemComponent 멤버 목록
다음에 대한 모든 멤버의 목록입니다 :
UEnemySpawnDirectorSystemComponent
(모든 상속된 멤버들도 포함합니다.)
ActivateSpawners
(const FWaveSpawnData &SpawnTables)
UEnemySpawnDirectorSystemComponent
ActiveSpawnJobs
UEnemySpawnDirectorSystemComponent
private
AdvanceSpawnJob
(FActiveEnemySpawnJob &SpawnJob, const float DeltaTime)
UEnemySpawnDirectorSystemComponent
private
bIsActivated
UEnemySpawnDirectorSystemComponent
private
ClearAll
(const bool bClearSpawnedActors=true) override
UEnemySpawnDirectorSystemComponent
virtual
ClearRegisteredSpawners
()
UEnemySpawnDirectorSystemComponent
CollectSpawnedTargetables
(TArray< ITargetableInterface * > &OutTargetables) const override
UEnemySpawnDirectorSystemComponent
virtual
CurrentWaveData
UEnemySpawnDirectorSystemComponent
private
DeactivateAllSpawners
()
UEnemySpawnDirectorSystemComponent
ExternalSpawnedEnemies
UEnemySpawnDirectorSystemComponent
private
GetAllSpawnedEnemies
() const
UEnemySpawnDirectorSystemComponent
inline
GetAllSpawners
()
UEnemySpawnDirectorSystemComponent
GetSpawners
(ESpawnAreaID SpawnerID)
UEnemySpawnDirectorSystemComponent
GetSpawnRemainingCount
() const
UEnemySpawnDirectorSystemComponent
inline
Initialize
(UStageManagementSubsystem *StageManagementSubsystem) override
UEnemySpawnDirectorSystemComponent
virtual
InitializeStandalone
()
UEnemySpawnDirectorSystemComponent
IsActivated
() const
UEnemySpawnDirectorSystemComponent
inline
MonsterDictionary
UEnemySpawnDirectorSystemComponent
private
OnEnemyKilled
UEnemySpawnDirectorSystemComponent
OnEnemySpawned
UEnemySpawnDirectorSystemComponent
OnReadyToSpawn
(const FWaveDataCollection &WaveData)
UEnemySpawnDirectorSystemComponent
OnSpawnedEnemyKilled
(AEnemyCharacterBase *DiedEnemy)
UEnemySpawnDirectorSystemComponent
private
RegisterSpawner
(ESpawnAreaID AreaID, UEnemySpawnerComponent *Spawner)
UEnemySpawnDirectorSystemComponent
ResolveEnemyClass
(const FName EnemyID) const
UEnemySpawnDirectorSystemComponent
private
ResolveSpawnPatternClass
(const FName SpawnPatternID) const
UEnemySpawnDirectorSystemComponent
private
SpawnedEnemies
UEnemySpawnDirectorSystemComponent
private
SpawnEnemy
(TSubclassOf< AEnemyCharacterBase > EnemyClass, const int32 EnemyCount=1, const FVector SpawnPosition=FVector::ZeroVector)
UEnemySpawnDirectorSystemComponent
SpawnEnemyAt
(const TSubclassOf< AEnemyCharacterBase > EnemyClass, const FVector &Location)
UEnemySpawnDirectorSystemComponent
private
SpawnerMap
UEnemySpawnDirectorSystemComponent
private
SpawnPatternDictionary
UEnemySpawnDirectorSystemComponent
private
SpawnRemainingCount
UEnemySpawnDirectorSystemComponent
private
TickComponent
(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
UEnemySpawnDirectorSystemComponent
virtual
UEnemySpawnDirectorSystemComponent
()
UEnemySpawnDirectorSystemComponent
UnregisterSpawner
(ESpawnAreaID AreaID, UEnemySpawnerComponent *Spawner)
UEnemySpawnDirectorSystemComponent
다음에 의해 생성됨 :
1.9.8