Payback 0.0.1
CK Graduation Project
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UGA_Attack 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UGA_Attack (모든 상속된 멤버들도 포함합니다.)

ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) overrideUGA_Attackvirtual
ActiveTraceTaskUGA_CombatBaseprotected
ApplyCombatData() overrideUGA_Attackprotectedvirtual
ApplyEffectsToSelf(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo)UGA_CombatBaseprotected
AttackRangeUGA_CombatBaseprotected
AttackRangeCorrectionDistanceUGA_CombatBaseprotected
AttackRangeCorrectionInnerOffsetUGA_CombatBaseprotected
bCachedOrientRotationToMovementUGA_CombatBaseprivate
bCachedUseControllerDesiredRotationUGA_CombatBaseprivate
bHasNextComboInputUGA_Attackprotected
bIsComboWindowOpenUGA_Attackprotected
bMovementRotationOverriddenUGA_CombatBaseprivate
BuildCombatEffectSpecs(const FCombatHitData &HitData, float DamageMultiplier)UGA_CombatBaseprotected
BuildCombatHitPayload(const FCombatHitData &HitData, float DamageMultiplier, bool bRequestKnockback)UGA_CombatBaseprotected
BuildEffectSpec(const FCombatEffectData &EffectData, float CombatDataLevel)UGA_CombatBaseprotected
CacheAudioTagComponents()UGA_CombatBaseprotected
CachedAudioTagComponentsUGA_CombatBaseprotected
CancelAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateCancelAbility) overrideUGA_Attackvirtual
CombatDataUGA_CombatBaseprotected
ComboMontageUGA_Attackprotected
CurrentComboUGA_Attackprotected
EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) overrideUGA_Attackvirtual
FindKnockbackData(const FCombatHitData &HitData) constUGA_CombatBaseprotected
GetAttackSpeedRate() constUGA_CombatBaseprotected
GetMotionWarpingComponent() constUGA_Baseprotected
GetNextSection()UGA_Attackprotected
GetTraceTransformForHitCheck() constUGA_CombatBaseprotectedvirtual
HandleCancelable(FGameplayEventData Payload) overrideUGA_Attackprotectedvirtual
InputPressed(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) overrideUGA_Attackvirtual
MaxComboCountUGA_Attackprotected
MontageSectionNamePrefixUGA_Attackprotected
NotifyCameraHitConfirmed() constUGA_CombatBaseprotected
OnAbilityMontageCancellable()UGA_Baseprotectedvirtual
OnAbilityMontageCompleted()UGA_Baseprotectedvirtual
OnAbilityMontageInterrupted()UGA_Baseprotectedvirtual
OnCancelableInputDetected(FGameplayEventData Payload)UGA_Baseprotected
OnComboWindowBeginReceived(FGameplayEventData Payload)UGA_Attackprotected
OnComboWindowEndReceived(FGameplayEventData Payload)UGA_Attackprotected
OnFinisherResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex)UGA_CombatBaseprotected
OnGiveAbility(const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) overrideUGA_CombatBasevirtual
OnHitCheckEnd(FGameplayEventData Payload)UGA_CombatBaseprotected
OnHitCheckStart(FGameplayEventData Payload)UGA_CombatBaseprotected
OnTraceResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CombatDataLevel, int32 CombatHitDataIndex)UGA_CombatBaseprotected
PlayCombatHitAudio(const FVector &HitLocation)UGA_CombatBaseprotected
ProceedToNextCombo()UGA_Attackprivate
SelfEffectClassesUGA_CombatBaseprotected
SetupCancelableListener()UGA_Baseprotected
SetupHitCheckListener()UGA_CombatBaseprotected
UGA_Base()UGA_Base
UpdateAttackWarpTargetForRange(FName WarpTargetName=FName("Target"))UGA_CombatBaseprotected
UpdateAttackWarpTargetForRange(FName WarpTargetName, ITargetableInterface *Target)UGA_CombatBaseprotected
WeaponHitCueTagUGA_CombatBaseprotected