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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : UGA_CombatBase (모든 상속된 멤버들도 포함합니다.)
| ActiveTraceTask | UGA_CombatBase | protected |
| ApplyCombatData() | UGA_CombatBase | protectedvirtual |
| ApplyEffectsToTargets(const TArray< AActor * > &TargetActors, float CurrentLevel) | UGA_CombatBase | protected |
| ApplyGlobalHitStop() | UGA_CombatBase | protected |
| ApplyKnockbackToTargets(const TArray< AActor * > &TargetActors, AActor *Attacker) | UGA_CombatBase | protected |
| bApplyHitStop | UGA_CombatBase | protected |
| bApplyKnockback | UGA_CombatBase | protected |
| CombatData | UGA_CombatBase | |
| EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override | UGA_CombatBase | virtual |
| GetCursorData(FVector &TargetPos, FRotator &TargetRot) const | UGA_Base | protected |
| GetHitStopEnable() const | UGA_CombatBase | inline |
| GetValidTargets(const FGameplayAbilityTargetDataHandle &TargetDataHandle, TArray< AActor * > &OutValidActors) const | UGA_CombatBase | protected |
| HitCheckEndTag | UGA_CombatBase | protected |
| HitCheckStartTag | UGA_CombatBase | protected |
| HitStopDuration | UGA_CombatBase | protected |
| HitStopTimeDilation | UGA_CombatBase | protected |
| HitStopTimerHandle | UGA_CombatBase | private |
| HitTraceClass | UGA_CombatBase | protected |
| KnockbackStrength | UGA_CombatBase | protected |
| KnockbackZComponent | UGA_CombatBase | protected |
| MotionWarpTargetToCursor(FName WarpTargetName=FName("Target")) | UGA_Base | protected |
| OnGiveAbility(const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpec &Spec) override | UGA_CombatBase | virtual |
| OnHitCheckEnd(FGameplayEventData Payload) | UGA_CombatBase | protected |
| OnHitCheckStart(FGameplayEventData Payload) | UGA_CombatBase | protected |
| OnSingleHitCheck(FGameplayEventData Payload) | UGA_CombatBase | protected |
| OnTraceResultCallback(const FGameplayAbilityTargetDataHandle &TargetDataHandle, float CurrentLevel) | UGA_CombatBase | protected |
| RestoreTimeDilation() | UGA_CombatBase | private |
| RotateCharacterToCursor() | UGA_Base | protected |
| SetHitStopEnabled(bool bEnable) | UGA_CombatBase | inlineprotected |
| SetupHitCheckListeners() | UGA_CombatBase | protected |
| SetupSingleHitCheckListener() | UGA_CombatBase | protected |
| TargetEffectClasses | UGA_CombatBase | protected |
| TraceChannel | UGA_CombatBase | protected |
| UGA_Base() | UGA_Base | |
| UGA_CombatBase() | UGA_CombatBase |