Payback 0.0.1
CK Graduation Project
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UGlobalAudioSubsystem 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UGlobalAudioSubsystem (모든 상속된 멤버들도 포함합니다.)

ActiveBGMsUGlobalAudioSubsystemprivate
AMBVolumeUGlobalAudioSubsystemprivate
BGMVolumeUGlobalAudioSubsystemprivate
CachedAMBBusUGlobalAudioSubsystemprivate
CachedBGMBusUGlobalAudioSubsystemprivate
CachedSFXBusUGlobalAudioSubsystemprivate
Deinitialize() overrideUGlobalAudioSubsystemvirtual
GetAMBBus()UGlobalAudioSubsysteminlineprivate
GetAMBVolume() constUGlobalAudioSubsysteminline
GetBGMBus()UGlobalAudioSubsysteminlineprivate
GetBGMVolume() constUGlobalAudioSubsysteminline
GetSFXBus()UGlobalAudioSubsysteminlineprivate
GetSFXVolume() constUGlobalAudioSubsysteminline
Initialize(FSubsystemCollectionBase &Collection) overrideUGlobalAudioSubsystemvirtual
IsEventInstancePlaying(const FFMODEventInstance &EventInstance) constUGlobalAudioSubsystemprivate
IsPlayingBGM(FGameplayTag BGMTag) constUGlobalAudioSubsystem
LoadBus(const TSoftObjectPtr< UFMODBus > &SourceBus, TObjectPtr< UFMODBus > &CachedBus)UGlobalAudioSubsysteminlineprivate
OnPostLoadMap(UWorld *LoadedWorld)UGlobalAudioSubsystemprivate
PlayAudioTagAtLocation(UAudioData *SourceAudioData, FGameplayTag AudioTag, FVector Location)UGlobalAudioSubsystem
PlayBGM(UAudioData *SourceAudioData, FGameplayTag BGMTag, bool bStopOtherBGM=true)UGlobalAudioSubsystem
PostLoadMapHandleUGlobalAudioSubsystemprivate
SetAMBVolume(float NewVolume)UGlobalAudioSubsystem
SetBGMVolume(float NewVolume)UGlobalAudioSubsystem
SetSFXVolume(float NewVolume)UGlobalAudioSubsystem
SFXVolumeUGlobalAudioSubsystemprivate
StartLoopAudioTag(UAudioData *SourceAudioData, FGameplayTag AudioTag, USceneComponent *AttachToComponent)UGlobalAudioSubsystem
StopBGM()UGlobalAudioSubsystem
StopBGMByTag(FGameplayTag BGMTag)UGlobalAudioSubsystemprivate
StopEventInstance(const FFMODEventInstance &EventInstance) constUGlobalAudioSubsystemprivate
StopLoopAudio(UFMODAudioComponent *LoopAudioComponent)UGlobalAudioSubsystem