| Attack | UBaseAttributeSet | |
| AttackSpeed | UBaseAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Critical) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Critical_Dmg) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Life_Steal) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Knockback) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Soul_Gauge) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Soul_Gauge_Max) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Soul_Gauge_Cost) | UPlayerAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Health) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MaxHealth) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MoveSpeed) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Attack) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, AttackSpeed) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Damage) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, StunDuration) | UBaseAttributeSet | |
| bOutOfHealth | UBaseAttributeSet | |
| Critical | UPlayerAttributeSet | |
| Critical_Dmg | UPlayerAttributeSet | |
| Damage | UBaseAttributeSet | |
| DamageIsCritical | UBaseAttributeSet | |
| Health | UBaseAttributeSet | |
| InitBaseStats(float InMaxHealth, float InMoveSpeed, float InAttack, float InAttackSpeed, float InStunDuration) | UBaseAttributeSet | |
| InitPlayerStats(float InCritical, float InCriticalDmg, float InLifeSteal, float InKnockback, float InSoulGauge, float InSoulGaugeMax, float InSoulGaugeCost) | UPlayerAttributeSet | |
| Knockback | UPlayerAttributeSet | |
| Life_Steal | UPlayerAttributeSet | |
| MaxHealth | UBaseAttributeSet | |
| MoveSpeed | UBaseAttributeSet | |
| OnDamageDelegate | UBaseAttributeSet | |
| OnDeathDelegate | UBaseAttributeSet | mutable |
| PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData &Data) override | UBaseAttributeSet | virtual |
| PreAttributeChange(const FGameplayAttribute &Attribute, float &NewValue) override | UBaseAttributeSet | virtual |
| Soul_Gauge | UPlayerAttributeSet | |
| Soul_Gauge_Cost | UPlayerAttributeSet | |
| Soul_Gauge_Max | UPlayerAttributeSet | |
| StunDuration | UBaseAttributeSet | |
| UBaseAttributeSet() | UBaseAttributeSet | |
| UPlayerAttributeSet() | UPlayerAttributeSet | |