| Attack | UBaseAttributeSet | protected |
| AttackSpeed | UBaseAttributeSet | protected |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Critical) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Critical_Dmg) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Level) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, Experience) | UPlayerAttributeSet | |
| ATTRIBUTE_ACCESSORS(UPlayerAttributeSet, MaxExperience) | UPlayerAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Health) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MaxHealth) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, MoveSpeed) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Attack) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, AttackSpeed) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, KnockbackResistance) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, Damage) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, DamageIsCritical) | UBaseAttributeSet | |
| UBaseAttributeSet::ATTRIBUTE_ACCESSORS(UBaseAttributeSet, CooldownMultiplier) | UBaseAttributeSet | |
| bOutOfHealth | UBaseAttributeSet | protected |
| CooldownMultiplier | UBaseAttributeSet | protected |
| Critical | UPlayerAttributeSet | protected |
| Critical_Dmg | UPlayerAttributeSet | protected |
| Damage | UBaseAttributeSet | protected |
| DamageIsCritical | UBaseAttributeSet | protected |
| Experience | UPlayerAttributeSet | protected |
| GenerateDamageResultData(const struct FGameplayEffectModCallbackData &Data, float LocalDamage, bool bCriticalHit) const | UBaseAttributeSet | |
| Health | UBaseAttributeSet | protected |
| InitBaseStats(float InMaxHealth, float InMoveSpeed, float InAttack, float InAttackSpeed, float InKnockbackResistance=0.0f, float InCooldownMultiplier=1.0f) | UBaseAttributeSet | |
| InitExperienceStats(float InLevel, float InExperience, float InMaxExperience) | UPlayerAttributeSet | |
| InitPlayerStats(float InCritical, float InCriticalDmg) | UPlayerAttributeSet | |
| IsOutOfHealth() const | UBaseAttributeSet | inline |
| KnockbackResistance | UBaseAttributeSet | protected |
| Level | UPlayerAttributeSet | protected |
| MaxExperience | UPlayerAttributeSet | protected |
| MaxHealth | UBaseAttributeSet | protected |
| MoveSpeed | UBaseAttributeSet | protected |
| OnDamageDelegate | UBaseAttributeSet | mutable |
| OnDeathDelegate | UBaseAttributeSet | mutable |
| OnExperienceThresholdReached | UPlayerAttributeSet | |
| PostGameplayEffectExecute(const FGameplayEffectModCallbackData &Data) override | UPlayerAttributeSet | virtual |
| UBaseAttributeSet::PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData &Data) override | UBaseAttributeSet | virtual |
| PreAttributeChange(const FGameplayAttribute &Attribute, float &NewValue) override | UBaseAttributeSet | virtual |
| UBaseAttributeSet() | UBaseAttributeSet | |
| UPlayerAttributeSet() | UPlayerAttributeSet | |