#include <ProjectileMovementBase.h>
◆ GetCurrentVelocity()
| FORCEINLINE FVector UProjectileMovementBase::GetCurrentVelocity |
( |
| ) |
const |
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inline |
23 {
25 }
FVector CurrentVelocity
Definition ProjectileMovementBase.h:28
◆ GetProjectileDuration()
| virtual float UProjectileMovementBase::GetProjectileDuration |
( |
| ) |
const |
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inlinevirtual |
◆ CurrentVelocity
| FVector UProjectileMovementBase::CurrentVelocity = FVector::ZeroVector |
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protected |
◆ Simulate
| virtual void virtual Activate (const FVector& InStart, const FVector& InDirectionOrTarget) PURE_VIRTUAL(UProjectileMovementBase bool UProjectileMovementBase::Simulate(float InDeltaTime, AActor *InOwner) PURE_VIRTUAL(UProjectileMovementBase |
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