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UProjectileMovementBase 클래스 참조

#include <ProjectileMovementBase.h>

UProjectileMovementBase에 대한 상속 다이어그램 :
Inheritance graph
UProjectileMovementBase에 대한 협력 다이어그램:
Collaboration graph

Public 멤버 함수

virtual float GetProjectileDuration () const
 
FORCEINLINE FVector GetCurrentVelocity () const
 

Public 속성

virtual void virtual Activate(const FVector &InStart, const FVector &InDirectionOrTarget) PURE_VIRTUAL(UProjectileMovementBase bool Simulate (float InDeltaTime, AActor *InOwner) PURE_VIRTUAL(UProjectileMovementBase
 

Protected 속성

FVector CurrentVelocity = FVector::ZeroVector
 

멤버 함수 문서화

◆ GetCurrentVelocity()

FORCEINLINE FVector UProjectileMovementBase::GetCurrentVelocity ( ) const
inline
23 {
24 return CurrentVelocity;
25 }
FVector CurrentVelocity
Definition ProjectileMovementBase.h:28

◆ GetProjectileDuration()

virtual float UProjectileMovementBase::GetProjectileDuration ( ) const
inlinevirtual

멤버 데이터 문서화

◆ CurrentVelocity

FVector UProjectileMovementBase::CurrentVelocity = FVector::ZeroVector
protected

◆ Simulate

virtual void virtual Activate (const FVector& InStart, const FVector& InDirectionOrTarget) PURE_VIRTUAL(UProjectileMovementBase bool UProjectileMovementBase::Simulate(float InDeltaTime, AActor *InOwner) PURE_VIRTUAL(UProjectileMovementBase

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