Payback
0.0.1
CK Graduation Project
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UScenarioCutsceneWidget 멤버 목록
다음에 대한 모든 멤버의 목록입니다 :
UScenarioCutsceneWidget
(모든 상속된 멤버들도 포함합니다.)
Activate
()
UUserWidgetBase
ActivationHandle
UUserWidgetBase
private
AdvanceCutscene
()
UScenarioCutsceneWidget
AppearanceAnim
UUserWidgetBase
protected
ApplyCutsceneLine
(const FText &SpeakerNameText, const FText &DialogTextValue, const FText &CutscenePathText)
UScenarioCutsceneWidget
private
ASC
UUserWidgetBase
protected
bPrimary
UUserWidgetBase
protected
bUseTypewriter
UScenarioCutsceneWidget
private
CharactersPerSecond
UScenarioCutsceneWidget
private
ConfigureTypewriter
(bool bInUseTypewriter, float InCharactersPerSecond)
UScenarioCutsceneWidget
CurrentDialogString
UScenarioCutsceneWidget
private
CurrentRowIndex
UScenarioCutsceneWidget
private
CutsceneImage
UScenarioCutsceneWidget
protected
CutsceneRows
UScenarioCutsceneWidget
private
CutsceneState
UScenarioCutsceneWidget
protected
Deactivate
()
UUserWidgetBase
DialogBox
UScenarioCutsceneWidget
protected
DialogText
UScenarioCutsceneWidget
protected
DisappearanceAnim
UUserWidgetBase
protected
FinishCutscene
()
UScenarioCutsceneWidget
private
FinishTypingCurrentLine
()
UScenarioCutsceneWidget
private
GetAbilitySystemComponent
() const override
UUserWidgetBase
virtual
GetActivationHandle
()
UUserWidgetBase
inline
GetCutsceneState
() const
UScenarioCutsceneWidget
GetLayerTag
() const
UUserWidgetBase
inline
GetWidgetState
() const
UUserWidgetBase
inline
HasAppearanceAnim
() const
UUserWidgetBase
inline
HasDisappearanceAnim
() const
UUserWidgetBase
inline
IsAdvanceInputKey
(const FKey &Key) const
UScenarioCutsceneWidget
private
IsCutsceneFinished
() const
UScenarioCutsceneWidget
IsPrimary
() const
UUserWidgetBase
inline
LayerTag
UUserWidgetBase
protected
NativeConstruct
() override
UScenarioCutsceneWidget
virtual
NativeOnKeyDown
(const FGeometry &InGeometry, const FKeyEvent &InKeyEvent) override
UScenarioCutsceneWidget
virtual
NativeOnMouseButtonDown
(const FGeometry &InGeometry, const FPointerEvent &InMouseEvent) override
UScenarioCutsceneWidget
virtual
NativeTick
(const FGeometry &MyGeometry, float InDeltaTime) override
UScenarioCutsceneWidget
virtual
OnActivated
()
UUserWidgetBase
virtual
OnActivated_Internal
()
UUserWidgetBase
protected
OnCutsceneDialogTextChanged
(const FText &DialogTextValue)
UScenarioCutsceneWidget
protected
OnCutsceneFinished
()
UScenarioCutsceneWidget
protected
OnCutsceneLineChanged
(const FDT_ScenarioCutsceneTable &CutsceneRow, const FText &SpeakerNameText, const FText &DialogTextValue, const FText &CutscenePathText)
UScenarioCutsceneWidget
protected
OnCutsceneStarted
()
UScenarioCutsceneWidget
protected
OnCutsceneWaitingInput
()
UScenarioCutsceneWidget
protected
OnDeactivated
()
UUserWidgetBase
virtual
OnDeactivated_Internal
()
UUserWidgetBase
protected
OnPoppedFromLayer
()
UUserWidgetBase
virtual
OnPoppedFromLayer_Internal
()
UUserWidgetBase
protected
OnPushedToLayer
()
UUserWidgetBase
virtual
OnPushedToLayer_Internal
()
UUserWidgetBase
protected
OnWidgetActivated
()
UUserWidgetBase
protected
virtual
OnWidgetDeactivated
()
UUserWidgetBase
protected
virtual
SetAbilitySystemComponent
(AActor *InOwner)
UUserWidgetBase
virtual
SetCutsceneImageInternal
(const FText &CutscenePathText)
UScenarioCutsceneWidget
private
SetDialogTextInternal
(const FText &DialogTextValue)
UScenarioCutsceneWidget
private
SetLayerTag
(const FGameplayTag InTag)
UUserWidgetBase
inline
SetPrimary
(const bool InPrimary)
UUserWidgetBase
inline
SetWidgetState
(const EWidgetState InState)
UUserWidgetBase
inline
ShowCurrentLine
()
UScenarioCutsceneWidget
private
SkipCutscene
()
UScenarioCutsceneWidget
SpeakerName
UScenarioCutsceneWidget
protected
StartCutscene
(const TArray< FDT_ScenarioCutsceneTable > &InCutsceneRows)
UScenarioCutsceneWidget
TypingProgress
UScenarioCutsceneWidget
private
UScenarioCutsceneWidget
(const FObjectInitializer &ObjectInitializer)
UScenarioCutsceneWidget
WidgetState
UUserWidgetBase
protected
다음에 의해 생성됨 :
1.9.8