Payback 0.0.1
CK Graduation Project
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USituationBase 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : USituationBase (모든 상속된 멤버들도 포함합니다.)

AppliedHandleUSituationBaseprotected
ApplyBuff(APlayerController *TargetPC)USituationBase
ApplyBuffEffect(UAbilitySystemComponent *ASC, float OverrideDuration)USituationBaseprotected
BuffDataUSituationBaseprotected
BuildBuffDescription(const APlayerController *TargetPC) constUSituationBase
ClearAppliedEffect(UAbilitySystemComponent *ASC)USituationBaseprotected
ConstellationUSituationBaseprotected
FillMagnitudeTokens(const APlayerController *TargetPC, FString &InOutText) constUSituationBaseprotected
GetBuffData() constUSituationBaseinline
GetBuffDuration(const APlayerController *TargetPC) constUSituationBase
GetBuffRemainingTime(const APlayerController *TargetPC) constUSituationBase
GetConstellation() constUSituationBase
GetSituationData() constUSituationBaseinline
GetSituationIcon() constUSituationBaseinline
GetSituationID() constUSituationBaseinline
GetSituationTagCount() constUSituationBaseinline
GetSituationTags() constUSituationBaseinline
HandleEffectRemoved(const FGameplayEffectRemovalInfo &RemovalInfo)USituationBaseprotected
HandleIntervalElapsed()USituationBaseprotected
Initialize(const FDT_SituationTable &InSituationData, const FSituationBuffData &InBuffData)USituationBase
InjectWeaponMagnitudes(const UAbilitySystemComponent *ASC, const UClass *EffectClass, const FGameplayEffectSpecHandle &SpecHandle) constUSituationBaseprotected
IntervalTimerHandleUSituationBaseprivate
IsBuffActive() constUSituationBaseinline
OnBuffExpiredUSituationBase
OnSituationTriggeredUSituationBase
OnTriggered()USituationBaseprotected
RefreshForWeapon(const APlayerController *TargetPC)USituationBase
RemoveBuff(APlayerController *TargetPC)USituationBase
ResolveASC(const APlayerController *TargetPC)USituationBaseprotectedstatic
ResolveCurrentWeaponTag(const UAbilitySystemComponent *ASC)USituationBaseprotectedstatic
ResolveModifierMagnitude(const FGameplayModifierInfo &Modifier, const FConstellationWeaponMagnitude *ActiveEntry, float &OutMagnitude, float SituationRank=1.0f)USituationBaseprotectedstatic
SetConstellation(UConstellationBase *InConstellation)USituationBase
SituationDataUSituationBaseprotected
StartTicking(UWorld *World)USituationBase
StopTicking(UWorld *World)USituationBase