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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : USituationBase (모든 상속된 멤버들도 포함합니다.)
| AppliedHandle | USituationBase | protected |
| ApplyBuff(APlayerController *TargetPC) | USituationBase | |
| ApplyBuffEffect(UAbilitySystemComponent *ASC, float OverrideDuration) | USituationBase | protected |
| BuffData | USituationBase | protected |
| BuildBuffDescription(const APlayerController *TargetPC) const | USituationBase | |
| ClearAppliedEffect(UAbilitySystemComponent *ASC) | USituationBase | protected |
| Constellation | USituationBase | protected |
| FillMagnitudeTokens(const APlayerController *TargetPC, FString &InOutText) const | USituationBase | protected |
| GetBuffData() const | USituationBase | inline |
| GetBuffDuration(const APlayerController *TargetPC) const | USituationBase | |
| GetBuffRemainingTime(const APlayerController *TargetPC) const | USituationBase | |
| GetConstellation() const | USituationBase | |
| GetSituationData() const | USituationBase | inline |
| GetSituationIcon() const | USituationBase | inline |
| GetSituationID() const | USituationBase | inline |
| GetSituationTagCount() const | USituationBase | inline |
| GetSituationTags() const | USituationBase | inline |
| HandleEffectRemoved(const FGameplayEffectRemovalInfo &RemovalInfo) | USituationBase | protected |
| HandleIntervalElapsed() | USituationBase | protected |
| Initialize(const FDT_SituationTable &InSituationData, const FSituationBuffData &InBuffData) | USituationBase | |
| InjectWeaponMagnitudes(const UAbilitySystemComponent *ASC, const UClass *EffectClass, const FGameplayEffectSpecHandle &SpecHandle) const | USituationBase | protected |
| IntervalTimerHandle | USituationBase | private |
| IsBuffActive() const | USituationBase | inline |
| OnBuffExpired | USituationBase | |
| OnSituationTriggered | USituationBase | |
| OnTriggered() | USituationBase | protected |
| RefreshForWeapon(const APlayerController *TargetPC) | USituationBase | |
| RemoveBuff(APlayerController *TargetPC) | USituationBase | |
| ResolveASC(const APlayerController *TargetPC) | USituationBase | protectedstatic |
| ResolveCurrentWeaponTag(const UAbilitySystemComponent *ASC) | USituationBase | protectedstatic |
| ResolveModifierMagnitude(const FGameplayModifierInfo &Modifier, const FConstellationWeaponMagnitude *ActiveEntry, float &OutMagnitude, float SituationRank=1.0f) | USituationBase | protectedstatic |
| SetConstellation(UConstellationBase *InConstellation) | USituationBase | |
| SituationData | USituationBase | protected |
| StartTicking(UWorld *World) | USituationBase | |
| StopTicking(UWorld *World) | USituationBase |