#include <StageEventConditionContainer.h>
◆ Evaluate()
| bool UStageEventConditionContainer::Evaluate |
( |
const AActor * |
Caller, |
|
|
const AInteractableActor * |
InteractableActor |
|
) |
| const |
|
overridevirtual |
8{
10 {
11 return true;
12 }
13
14 auto Passes = [&](const TObjectPtr<UStageEventCondition>& Condition)
15 {
16 return Condition && Condition->Evaluate(Caller, InteractableActor);
17 };
18
20 {
22 }
23 else
24 {
26 }
27}
TArray< TObjectPtr< UStageEventCondition > > Conditions
Definition StageEventConditionContainer.h:28
EStageEventConditionPolicy ConditionPolicy
Definition StageEventConditionContainer.h:25
◆ ConditionPolicy
◆ Conditions
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