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UStageManagementSubsystem 멤버 목록
다음에 대한 모든 멤버의 목록입니다 :
UStageManagementSubsystem
(모든 상속된 멤버들도 포함합니다.)
ActivePlayerTriggeredDispatchSerial
UStageManagementSubsystem
private
BuildStageEventContext
(FName EventID)
UStageManagementSubsystem
private
CachedStageDictionary
UStageManagementSubsystem
private
DecreaseCurrentWaveRemainingEnemyCount
(int32 Count=1)
UStageManagementSubsystem
DecrementProcessorTriggerCount
(const UStageEventProcessor *Processor)
UStageManagementSubsystem
Deinitialize
() override
UStageManagementSubsystem
virtual
DispatchStageEvent
(const FName EventID, const AActor *Caller, const AActor *Sender)
UStageManagementSubsystem
EnsureStageDictionaryLoaded
()
UStageManagementSubsystem
private
FStageManagementHandle
UStageManagementSubsystem
friend
GetCurrentStageID
() const
UStageManagementSubsystem
inline
GetCurrentWaveRemainingEnemyCount
() const
UStageManagementSubsystem
GetLastPlayerTriggeredEventID
() const
UStageManagementSubsystem
GetNextWaveCountdownRemainingTime
() const
UStageManagementSubsystem
GetOrCreateSpawnHub
()
UStageManagementSubsystem
GetOrCreateSpawnSystem
()
UStageManagementSubsystem
GetProcessorTriggerCount
(const UStageEventProcessor *Processor) const
UStageManagementSubsystem
GetSpawnedEnemyCount
() const
UStageManagementSubsystem
GetSpawnHub
() const
UStageManagementSubsystem
inline
GetStageManagementHandle
()
UStageManagementSubsystem
GetStageTargetableQueryHandle
() const
UStageManagementSubsystem
GetTotalSpawnRemainingCount
() const
UStageManagementSubsystem
IncreaseCurrentWaveRemainingEnemyCount
(int32 Count)
UStageManagementSubsystem
IncrementProcessorTriggerCount
(const UStageEventProcessor *Processor)
UStageManagementSubsystem
IsNextWaveCountdownActive
() const
UStageManagementSubsystem
IsPlayerEventCaller
(const AActor *Caller) const
UStageManagementSubsystem
private
LastPlayerTriggeredDispatchSerial
UStageManagementSubsystem
private
LastPlayerTriggeredEventID
UStageManagementSubsystem
private
LastPlayerTriggeredProcessors
UStageManagementSubsystem
private
ListenersByEventID
UStageManagementSubsystem
private
NotifyEnemyRemainingCountChanged
()
UStageManagementSubsystem
NotifyNextWaveCountdownStarted
(float Duration)
UStageManagementSubsystem
NotifyNextWaveCountdownStopped
()
UStageManagementSubsystem
NotifyProcessorTriggered
(const FName EventID, const AActor *Caller, const UStageEventProcessor *Processor)
UStageManagementSubsystem
OnAllWavesCleared
UStageManagementSubsystem
OnEnemyRemainingCountChanged
UStageManagementSubsystem
OnLevelLoaded
(ULevel *NewLevel, const ULevelStreamingData *LevelStreamingData) override
UStageManagementSubsystem
virtual
OnLevelStreamingEnded
() override
UStageManagementSubsystem
inline
virtual
OnLevelStreamingStarted
() override
UStageManagementSubsystem
inline
virtual
OnLevelUnloaded
() override
UStageManagementSubsystem
virtual
OnNextWaveCountdownStarted
UStageManagementSubsystem
OnNextWaveCountdownStopped
UStageManagementSubsystem
OnSpawnedEnemyKilled
UStageManagementSubsystem
OnWaveCleared
UStageManagementSubsystem
OnWaveStarted
UStageManagementSubsystem
PlayerTriggeredDispatchSerial
UStageManagementSubsystem
private
ProcessorTriggerCounts
UStageManagementSubsystem
private
ReadyToSpawn
UStageManagementSubsystem
RegisterListener
(const FName EventID, UStageEventListenerComponent *Listener)
UStageManagementSubsystem
ResetAllProcessorTriggerCounts
()
UStageManagementSubsystem
ResetProcessorTriggerCount
(UStageEventProcessor *Processor)
UStageManagementSubsystem
ResolveEntry
(const FName EventID) const
UStageManagementSubsystem
private
ResolveStoryboard
() const
UStageManagementSubsystem
private
RollbackLastPlayerTriggeredProcessorCounts
(const FName EventID)
UStageManagementSubsystem
SetCurrentWaveRemainingEnemyCount
(int32 Count)
UStageManagementSubsystem
SpawnHub
UStageManagementSubsystem
protected
StageProgress
UStageManagementSubsystem
private
UnregisterListener
(const FName EventID, UStageEventListenerComponent *Listener)
UStageManagementSubsystem
다음에 의해 생성됨 :
1.9.8