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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : UUIManagementSubsystem (모든 상속된 멤버들도 포함합니다.)
| ApplyLayerTimeScale(float LayerTimeScale) | UUIManagementSubsystem | private |
| ClearAllLayers() | UUIManagementSubsystem | |
| CreateLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag, TSubclassOf< UUILayer > LayerClass=nullptr) | UUIManagementSubsystem | |
| Deinitialize() override | UUIManagementSubsystem | virtual |
| FindFirstWidgetByArgs(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag, const TSubclassOf< UUserWidget > ClassType) const | UUIManagementSubsystem | |
| GetActiveLayerTimeScale() const | UUIManagementSubsystem | private |
| GetLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag) const | UUIManagementSubsystem | |
| GetOrCreateLayer(FGameplayTag LayerTag) | UUIManagementSubsystem | private |
| GetRootLayer() const | UUIManagementSubsystem | |
| GetTopLayer() const | UUIManagementSubsystem | |
| GetWidgetCountInLayer(UPARAM(meta=(Categories="UI.Layer")) const FGameplayTagContainer &UILayerTags) | UUIManagementSubsystem | |
| HandleTimeScaleRaised(float NewTimeScale) | UUIManagementSubsystem | private |
| HideLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag) | UUIManagementSubsystem | |
| Initialize(FSubsystemCollectionBase &Collection) override | UUIManagementSubsystem | virtual |
| LayerStack | UUIManagementSubsystem | private |
| OnLevelLoaded(ULevel *NewLevel, const ULevelStreamingData *LevelStreamingData) override | UUIManagementSubsystem | inlinevirtual |
| OnLevelStreamingEnded() override | UUIManagementSubsystem | inlinevirtual |
| OnLevelStreamingStarted() override | UUIManagementSubsystem | inlinevirtual |
| OnLevelUnloaded() override | UUIManagementSubsystem | virtual |
| PopAllLayer(bool WithPrimaryWidgets=false) | UUIManagementSubsystem | |
| PopAllWidgetsInLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag) | UUIManagementSubsystem | |
| PopWidget(UUserWidgetBase *Widget) | UUIManagementSubsystem | |
| PopWidgetFromLayer(UUserWidgetBase *Widget, UUILayer *Layer) | UUIManagementSubsystem | |
| PushPlayerWidget(const FUIContext &Context, UUILayer *&OutLayer) | UUIManagementSubsystem | |
| PushWidget(const FUIContext &Context, AActor *OwningActor, UUILayer *&OutLayer) | UUIManagementSubsystem | |
| PushWidgetDirect(UUserWidgetBase *Widget, int32 ZOrder, UUILayer *&OutLayer) | UUIManagementSubsystem | |
| PushWidgetInstance(UUserWidgetBase *Widget, int32 ZOrder, UUILayer *&OutLayer) | UUIManagementSubsystem | |
| PushWidgetToLayer(UUserWidgetBase *Widget, FGameplayTag LayerTag, int32 ZOrder, UUILayer *&OutLayer, bool bActivateOnPush=true, bool bCanIncludeInSnapshot=false) | UUIManagementSubsystem | private |
| RemoveLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag) | UUIManagementSubsystem | |
| ShowLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag) | UUIManagementSubsystem | |
| UpdateInputMode() | UUIManagementSubsystem | private |
| UUIManagementSubsystem() | UUIManagementSubsystem |