Payback 0.0.1
CK Graduation Project
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UUIManagementSubsystem 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : UUIManagementSubsystem (모든 상속된 멤버들도 포함합니다.)

ApplyLayerTimeScale(float LayerTimeScale)UUIManagementSubsystemprivate
ClearAllLayers()UUIManagementSubsystem
CreateLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag, TSubclassOf< UUILayer > LayerClass=nullptr)UUIManagementSubsystem
Deinitialize() overrideUUIManagementSubsystemvirtual
FindFirstWidgetByArgs(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag, const TSubclassOf< UUserWidget > ClassType) constUUIManagementSubsystem
GetActiveLayerTimeScale() constUUIManagementSubsystemprivate
GetLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag) constUUIManagementSubsystem
GetOrCreateLayer(FGameplayTag LayerTag)UUIManagementSubsystemprivate
GetRootLayer() constUUIManagementSubsystem
GetTopLayer() constUUIManagementSubsystem
GetWidgetCountInLayer(UPARAM(meta=(Categories="UI.Layer")) const FGameplayTagContainer &UILayerTags)UUIManagementSubsystem
HandleTimeScaleRaised(float NewTimeScale)UUIManagementSubsystemprivate
HideLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag)UUIManagementSubsystem
Initialize(FSubsystemCollectionBase &Collection) overrideUUIManagementSubsystemvirtual
LayerStackUUIManagementSubsystemprivate
OnLevelLoaded(ULevel *NewLevel, const ULevelStreamingData *LevelStreamingData) overrideUUIManagementSubsysteminlinevirtual
OnLevelStreamingEnded() overrideUUIManagementSubsysteminlinevirtual
OnLevelStreamingStarted() overrideUUIManagementSubsysteminlinevirtual
OnLevelUnloaded() overrideUUIManagementSubsystemvirtual
PopAllLayer(bool WithPrimaryWidgets=false)UUIManagementSubsystem
PopAllWidgetsInLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag)UUIManagementSubsystem
PopWidget(UUserWidgetBase *Widget)UUIManagementSubsystem
PopWidgetFromLayer(UUserWidgetBase *Widget, UUILayer *Layer)UUIManagementSubsystem
PushPlayerWidget(const FUIContext &Context, UUILayer *&OutLayer)UUIManagementSubsystem
PushWidget(const FUIContext &Context, AActor *OwningActor, UUILayer *&OutLayer)UUIManagementSubsystem
PushWidgetDirect(UUserWidgetBase *Widget, int32 ZOrder, UUILayer *&OutLayer)UUIManagementSubsystem
PushWidgetInstance(UUserWidgetBase *Widget, int32 ZOrder, UUILayer *&OutLayer)UUIManagementSubsystem
PushWidgetToLayer(UUserWidgetBase *Widget, FGameplayTag LayerTag, int32 ZOrder, UUILayer *&OutLayer, bool bActivateOnPush=true, bool bCanIncludeInSnapshot=false)UUIManagementSubsystemprivate
RemoveLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag)UUIManagementSubsystem
ShowLayer(UPARAM(meta=(Categories="UI.Layer")) FGameplayTag LayerTag)UUIManagementSubsystem
UpdateInputMode()UUIManagementSubsystemprivate
UUIManagementSubsystem()UUIManagementSubsystem