#include <WeaponSlotWidget.h>
◆ NativeConstruct()
| void UWeaponSlotWidget::NativeConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
37{
38 Super::NativeConstruct();
39
41 {
43 }
44 else
45 {
47 }
48
50}
#define LOG_ERROR(Category, Format,...)
Definition CK_UE.h:40
#define NAMEOF_VAR(Expr)
Definition CK_UE.h:34
◆ NativePreConstruct()
| void UWeaponSlotWidget::NativePreConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
54{
55 Super::NativePreConstruct();
57}
◆ OnSlotRefreshed()
| void UWeaponSlotWidget::OnSlotRefreshed |
( |
| ) |
|
|
protectedvirtual |
71{
73 {
75 }
76
78 {
80 }
81
83 {
85 }
86}
◆ Select()
| void UWeaponSlotWidget::Select |
( |
| ) |
|
13{
15 {
16 return;
17 }
18
19 StopAllAnimations();
21}
◆ Unselect()
| void UWeaponSlotWidget::Unselect |
( |
| ) |
|
25{
27 {
28 return;
29 }
30
31 StopAllAnimations();
33}
◆ CharacterPortrait
| TObjectPtr<UImage> UWeaponSlotWidget::CharacterPortrait |
|
protected |
◆ CharacterPortraitBrush
| FSlateBrush UWeaponSlotWidget::CharacterPortraitBrush |
|
protected |
◆ SelectionAnim
| TObjectPtr<UWidgetAnimation> UWeaponSlotWidget::SelectionAnim |
|
protected |
◆ SelectionFrame
| TObjectPtr<UImage> UWeaponSlotWidget::SelectionFrame |
|
protected |
◆ SelectionFrameBrush
| FSlateBrush UWeaponSlotWidget::SelectionFrameBrush |
|
protected |
◆ UnselectionAnim
| TObjectPtr<UWidgetAnimation> UWeaponSlotWidget::UnselectionAnim |
|
protected |
◆ WeaponIcon
| TObjectPtr<UImage> UWeaponSlotWidget::WeaponIcon |
|
protected |
◆ WeaponIconBrush
| FSlateBrush UWeaponSlotWidget::WeaponIconBrush |
|
protected |
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