Payback 0.0.1
CK Graduation Project
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CK_UE → Subsystem 관계

Source/CK_UE의 파일Source/CK_UE/Subsystem의 파일 포함
Component / Audio / AudioEmitterComponent.cppGameInstance / GlobalAudioSubsystem.h
Component / Camera / CameraTargetingComponent.cppWorld / StageManagementSubsystem.h
UI / HUD / Chat / ChatViewWidget.cppWorld / StreamingSubsystem.h
CK_BPFunctionLibrary.cppGameInstance / LevelStreamingSubsystem.h
CK_BPFunctionLibrary.hPlayer / PlayerManagementSubsystem.h
CK_BPFunctionLibrary.hWorld / SituationManagementSubsystem.h
CK_BPFunctionLibrary.hWorld / StageManagementSubsystem.h
CK_BPFunctionLibrary.hWorld / StreamingSubsystem.h
CK_BPFunctionLibrary.hGameInstance / UIManagementSubsystem.h
Camera / GameCameraManager.cppWorld / TimeManagementSubsystem.h
Component / Combat / TargetingComponent.cppWorld / StageManagementSubsystem.h
Command / ProcessorTriggerCommand.cppWorld / StageManagementSubsystem.h
Command / WidgetPushCommand.cppGameInstance / UIManagementSubsystem.h
UI / HUD / Constellation / ConstellationBuffHUDWidget.cppWorld / SituationManagementSubsystem.h
UI / Popup / Constellation / ConstellationListPanelWidget.cppWorld / StreamingSubsystem.h
Component / Decal / PatternWarningDecalActor.cppWorld / PoolWorldSubsystem.h
Component / Decal / PatternWarningDecalComponent.cppWorld / PoolWorldSubsystem.h
DeveloperSettings / UserGameSettings.cppGameInstance / GlobalAudioSubsystem.h
Level / Effect / LSE_FadeScreen.cppGameInstance / UIManagementSubsystem.h
Level / Effect / LSE_PlayCutscene.cppGameInstance / UIManagementSubsystem.h
Component / Enemy / EnemyCombatTokenComponent.cppWorld / EnemyCombatSubsystem.h
GAS / GA / GA_Skill / GA_Skill_StarFall.cppPlayer / PlayerManagementSubsystem.h
Subsystem / GameInstance / LevelStreamingSubsystem.cppPlayer / PlayerManagementSubsystem.h
Subsystem / GameInstance / UIManagementSubsystem.cppPlayer / PlayerManagementSubsystem.h
Subsystem / GameInstance / UIManagementSubsystem.cppWorld / TimeManagementSubsystem.h
Level / LevelStreamingStageMachine.cppGameInstance / LevelStreamingSubsystem.h
UI / Popup / Option / SettingFieldWidget.cppGameInstance / UserSettingSubsystem.h
UI / Popup / Option / TitleOptionPopupWidget.cppGameInstance / UserSettingSubsystem.h
Level / Placer / LevelPlayerPlacer.cppPlayer / PlayerManagementSubsystem.h
Character / Player / MainPlayerCharacter.cppPlayer / PlayerManagementSubsystem.h
Data / Flow / Player / PlayerDeathFlowDefinition.cppGameInstance / UIManagementSubsystem.h
Data / Flow / Player / PlayerDeathFlowDefinition.cppPlayer / PlayerManagementSubsystem.h
Data / Flow / Player / PlayerDeathFlowDefinition.cppWorld / StageManagementSubsystem.h
Data / Flow / Player / PlayerFlowDefinitionBase.cppPlayer / PlayerManagementSubsystem.h
Subsystem / Player / PlayerManagementSubsystem.cppGameInstance / LevelStreamingSubsystem.h
Subsystem / Player / PlayerManagementSubsystem.cppGameInstance / SnapshotSubsystem.h
Subsystem / Player / PlayerManagementSubsystem.cppGameInstance / UIManagementSubsystem.h
Subsystem / Player / PlayerManagementSubsystem.cppWorld / StageManagementSubsystem.h
Subsystem / Player / PlayerManagementSubsystem.cppWorld / StreamingSubsystem.h
UI / Popup / GameOverPopupWidget.cppGameInstance / LevelStreamingSubsystem.h
UI / Popup / GameOverPopupWidget.cppPlayer / PlayerManagementSubsystem.h
UI / Popup / PopupWidgetBase.cppGameInstance / UIManagementSubsystem.h
Camera / Processor / CameraHitStopProcessor.cppWorld / TimeManagementSubsystem.h
Level / Event / Processor / StageEventProcessor.cppGameInstance / SnapshotSubsystem.h
Level / Event / Processor / StageEventProcessor.cppWorld / StageManagementSubsystem.h
Component / Projectile / ProjectileLauncherComponent.cppWorld / StageManagementSubsystem.h
Projectile / WeaponProjectile.cppWorld / StageManagementSubsystem.h
Level / Selector / TargetSelector.cppWorld / StageManagementSubsystem.h
Level / Event / Signalable / CheckPoint.cppPlayer / PlayerManagementSubsystem.h
Level / Event / Signalable / EncounterField.cppGameInstance / SnapshotSubsystem.h
Level / Event / Signalable / EncounterField.cppWorld / StageManagementSubsystem.h
Level / Event / Signalable / SectionGate.cppGameInstance / SnapshotSubsystem.h
UI / Popup / Situation / CardSelectionWidget.cppWorld / SituationManagementSubsystem.h
UI / Popup / Situation / StreamingProgressHUDWidget.cppWorld / SituationManagementSubsystem.h
UI / Popup / Situation / StreamingProgressHUDWidget.cppWorld / StreamingSubsystem.h
Component / Spawn / EnemySpawnDirectorSystemComponent.cppWorld / PoolWorldSubsystem.h
Component / Spawn / InteractableSpawnSystemComponent.cppWorld / StageManagementSubsystem.h
Component / Spawn / ProjectileSpawnSystemComponent.cppWorld / PoolWorldSubsystem.h
Component / Spawn / ProjectileSpawnSystemComponent.cppWorld / StageManagementSubsystem.h
Level / Spawn / SpawnHub.cppWorld / StageManagementSubsystem.h
Level / Stage / StageFlowDefinition.cppWorld / StageManagementSubsystem.h
Component / StageEvent / StageEventListenerComponent.cppWorld / StageManagementSubsystem.h
Component / StageEvent / StageEventSenderComponent.cppWorld / StageManagementSubsystem.h
UI / Popup / Tutorial / TutorialPopupWidget.cppGameInstance / UIManagementSubsystem.h
Component / UI / GASHUDWidgetComponent.cppGameInstance / UIManagementSubsystem.h
UI / HUD / Wave / WaveInfoWidget.cppWorld / StageManagementSubsystem.h
Interactable / Weapon / TargetableWeapon.cppPlayer / PlayerManagementSubsystem.h
Interactable / Weapon / TargetableWeapon.cppWorld / StageManagementSubsystem.h
UI / HUD / Weapon / PlayerWeaponRootHUD.cppPlayer / PlayerManagementSubsystem.h