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Payback 0.0.1
CK Graduation Project
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#include <EnemySpawnDirectorSystemComponent.h>

Public 속성 | |
| FWaveSpawnEntry | SpawnEntry |
| FMonsterDataCollection | MonsterDataCollection |
| TObjectPtr< UEnemySpawnerComponent > | Spawner |
| TObjectPtr< USpawnPattern > | SpawnPattern |
| TSubclassOf< AEnemyCharacterBase > | EnemyClass |
| float | ElapsedTime = 0.0f |
| int32 | SpawnedCount = 0 |
| float FActiveEnemySpawnJob::ElapsedTime = 0.0f |
| TSubclassOf<AEnemyCharacterBase> FActiveEnemySpawnJob::EnemyClass |
| FMonsterDataCollection FActiveEnemySpawnJob::MonsterDataCollection |
| int32 FActiveEnemySpawnJob::SpawnedCount = 0 |
| FWaveSpawnEntry FActiveEnemySpawnJob::SpawnEntry |
| TObjectPtr<UEnemySpawnerComponent> FActiveEnemySpawnJob::Spawner |
| TObjectPtr<USpawnPattern> FActiveEnemySpawnJob::SpawnPattern |