Payback 0.0.1
CK Graduation Project
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FDamageResultData 구조체 참조

#include <BaseAttributeSet.h>

FDamageResultData에 대한 협력 다이어그램:
Collaboration graph

Public 속성

TObjectPtr< AActor > TargetActor = nullptr
 
TObjectPtr< AActor > SourceActor = nullptr
 
FVector HitLocation = FVector::ZeroVector
 
FVector HitNormal = FVector::ZeroVector
 
float DamageAmount = 0.0f
 
bool bIsCritical = false
 
FGameplayTag HitEffectTag
 
FGameplayTag DamageTypeTag
 
FGameplayEffectContextHandle EffectContextHandle
 

멤버 데이터 문서화

◆ bIsCritical

bool FDamageResultData::bIsCritical = false

◆ DamageAmount

float FDamageResultData::DamageAmount = 0.0f

◆ DamageTypeTag

FGameplayTag FDamageResultData::DamageTypeTag

◆ EffectContextHandle

FGameplayEffectContextHandle FDamageResultData::EffectContextHandle

◆ HitEffectTag

FGameplayTag FDamageResultData::HitEffectTag

◆ HitLocation

FVector FDamageResultData::HitLocation = FVector::ZeroVector

◆ HitNormal

FVector FDamageResultData::HitNormal = FVector::ZeroVector

◆ SourceActor

TObjectPtr<AActor> FDamageResultData::SourceActor = nullptr

◆ TargetActor

TObjectPtr<AActor> FDamageResultData::TargetActor = nullptr

이 구조체에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: