Payback 0.0.1
CK Graduation Project
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FEnemyExtendedData 구조체 참조

#include <CharacterControlData.h>

FEnemyExtendedData에 대한 상속 다이어그램 :
Inheritance graph
FEnemyExtendedData에 대한 협력 다이어그램:
Collaboration graph

Public 속성

TObjectPtr< UDataTable > EnemyAICombatTable
 
TObjectPtr< UDataTable > EnemyAIRetreatTable
 
TObjectPtr< UDataTable > EnemyAIStrafeTable
 
TObjectPtr< UAnimMontage > HitReactMontage
 
TObjectPtr< UAnimMontage > DeadMontage
 
TObjectPtr< UDataTable > GroggyTable
 
TObjectPtr< UAnimMontage > GroggyMontage
 
FName GroggyEndSectionName = FName("Groggy_End")
 
TMap< FGameplayTag, FHitMeshPulseDataHitMeshPulseByDamageType
 

멤버 데이터 문서화

◆ DeadMontage

TObjectPtr<UAnimMontage> FEnemyExtendedData::DeadMontage

◆ EnemyAICombatTable

TObjectPtr<UDataTable> FEnemyExtendedData::EnemyAICombatTable

◆ EnemyAIRetreatTable

TObjectPtr<UDataTable> FEnemyExtendedData::EnemyAIRetreatTable

◆ EnemyAIStrafeTable

TObjectPtr<UDataTable> FEnemyExtendedData::EnemyAIStrafeTable

◆ GroggyEndSectionName

FName FEnemyExtendedData::GroggyEndSectionName = FName("Groggy_End")

◆ GroggyMontage

TObjectPtr<UAnimMontage> FEnemyExtendedData::GroggyMontage

◆ GroggyTable

TObjectPtr<UDataTable> FEnemyExtendedData::GroggyTable

◆ HitMeshPulseByDamageType

TMap<FGameplayTag, FHitMeshPulseData> FEnemyExtendedData::HitMeshPulseByDamageType

◆ HitReactMontage

TObjectPtr<UAnimMontage> FEnemyExtendedData::HitReactMontage

이 구조체에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: