#include <UserGameSettings.h>
◆ ApplySettings()
| void FMouseXSensitivitySettingProcessor::ApplySettings |
( |
const FSettingsBase & |
Settings, |
|
|
const UUserGameSettings * |
RuntimeSettings, |
|
|
UGameInstance * |
GameInstance |
|
) |
| const |
|
overridevirtual |
FSettingProcessor(으)로부터 재구현되었습니다.
201{
202 const FMinMaxSliderSettings* MouseXSensitivitySettings = FSettingsBase::CastSetting<FMinMaxSliderSettings>(&Settings);
203
204 if (MouseXSensitivitySettings == nullptr)
205 {
206 LOG_ERROR(LogCK,
"%s로 변환할 수 없습니다.", *FMinMaxSliderSettings::StaticStruct()->GetName());
207 return;
208 }
209
213}
#define LOG_ERROR(Category, Format,...)
Definition CK_UE.h:40
Definition GlobalUserSettingsRuntime.h:5
float MouseXSensitivity
Definition GlobalUserSettingsRuntime.h:12
Definition UserGameSettings.h:217
float CurrentValue
Definition UserGameSettings.h:237
static void SetGlobalUserSettingsRuntime(const FGlobalUserSettingsRuntime &Runtime)
Definition UserGameSettings.cpp:26
static FGlobalUserSettingsRuntime GetCurrentGlobalUserSettingsRuntime()
Definition UserGameSettings.cpp:20
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