Payback 0.0.1
CK Graduation Project
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FProjectilePathSelector 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : FProjectilePathSelector (모든 상속된 멤버들도 포함합니다.)

BinarySearchIterationCountFProjectilePathSelectorprivate
BSForHeight(const FVector &PathStart, const FVector &PathEnd, float TargetHeight, FProjectilePathResult &OutResult, float PreviousAlpha, float PreviousDelta, float CurrentAlpha, float CurrentDelta, bool &bValue) constFProjectilePathSelectorprivate
CachedWorldFProjectilePathSelectormutableprivate
ClampDistanceByObstruction(const AActor *RequestingActor, const FVector &StartLocation, const FVector &Direction, float Distance, float ImpactObstructionOffset) constFProjectilePathSelectorprivate
EvaluateHeightAtAlpha(const FVector &PathStart, const FVector &PathEnd, float Alpha, float TargetHeight, FProjectilePathResult &OutResult) constFProjectilePathSelectorprivate
FindGroundLocation(const FVector &PathLocation, FVector &OutGroundLocation) constFProjectilePathSelectorprivate
GroundTraceDownDistanceFProjectilePathSelectorprivate
GroundTraceUpOffsetFProjectilePathSelectorprivate
ResolveImpactPoint(const AActor *RequestingActor, const FTargetSelectionResult &TargetResult, float MaxImpactDistance, float ImpactObstructionOffset, FWeaponRequestImpactResult &OutImpactResult) constFProjectilePathSelector
ResolveLaunchPath(const AActor *RequestingActor, const FVector &ImpactPoint, float SpawnHeightAboveImpact, float SpawnLateralOffset, float SpawnForwardOffset, FVector &OutFrom, FVector &OutDirection) constFProjectilePathSelector
ResolveTargetHeightLocation(const UObject *WorldContextObject, const FVector &PathStart, const FVector &PathEnd, float TargetHeight, FProjectilePathResult &OutResult) constFProjectilePathSelector
SegmentCountFProjectilePathSelectorprivate