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Payback 0.0.1
CK Graduation Project
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다음에 대한 모든 멤버의 목록입니다 : FProjectilePathSelector (모든 상속된 멤버들도 포함합니다.)
| BinarySearchIterationCount | FProjectilePathSelector | private |
| BSForHeight(const FVector &PathStart, const FVector &PathEnd, float TargetHeight, FProjectilePathResult &OutResult, float PreviousAlpha, float PreviousDelta, float CurrentAlpha, float CurrentDelta, bool &bValue) const | FProjectilePathSelector | private |
| CachedWorld | FProjectilePathSelector | mutableprivate |
| ClampDistanceByObstruction(const AActor *RequestingActor, const FVector &StartLocation, const FVector &Direction, float Distance, float ImpactObstructionOffset) const | FProjectilePathSelector | private |
| EvaluateHeightAtAlpha(const FVector &PathStart, const FVector &PathEnd, float Alpha, float TargetHeight, FProjectilePathResult &OutResult) const | FProjectilePathSelector | private |
| FindGroundLocation(const FVector &PathLocation, FVector &OutGroundLocation) const | FProjectilePathSelector | private |
| GroundTraceDownDistance | FProjectilePathSelector | private |
| GroundTraceUpOffset | FProjectilePathSelector | private |
| ResolveImpactPoint(const AActor *RequestingActor, const FTargetSelectionResult &TargetResult, float MaxImpactDistance, float ImpactObstructionOffset, FWeaponRequestImpactResult &OutImpactResult) const | FProjectilePathSelector | |
| ResolveLaunchPath(const AActor *RequestingActor, const FVector &ImpactPoint, float SpawnHeightAboveImpact, float SpawnLateralOffset, float SpawnForwardOffset, FVector &OutFrom, FVector &OutDirection) const | FProjectilePathSelector | |
| ResolveTargetHeightLocation(const UObject *WorldContextObject, const FVector &PathStart, const FVector &PathEnd, float TargetHeight, FProjectilePathResult &OutResult) const | FProjectilePathSelector | |
| SegmentCount | FProjectilePathSelector | private |