#include <ExtendedDatas.h>
◆ bIgnorePawnCollisionDuringWarp
| bool FSkillStrikeBaseData::bIgnorePawnCollisionDuringWarp = true |
◆ HoldingDuration
| float FSkillStrikeBaseData::HoldingDuration = 0.1f |
◆ HoldingSectionName
| FName FSkillStrikeBaseData::HoldingSectionName = FName("Holding") |
◆ PreparingSectionName
| FName FSkillStrikeBaseData::PreparingSectionName = FName("Preparing") |
◆ StrikeMotionWarpDelay
| float FSkillStrikeBaseData::StrikeMotionWarpDelay = 0.0f |
◆ StrikeMoveDuration
| float FSkillStrikeBaseData::StrikeMoveDuration = 0.25f |
◆ StrikeMoveProgressCurve
| TObjectPtr<UCurveFloat> FSkillStrikeBaseData::StrikeMoveProgressCurve |
◆ StrikeSectionName
| FName FSkillStrikeBaseData::StrikeSectionName = FName("Strike") |
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