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FSkillStrikeBaseData 구조체 참조

#include <ExtendedDatas.h>

FSkillStrikeBaseData에 대한 상속 다이어그램 :
Inheritance graph
FSkillStrikeBaseData에 대한 협력 다이어그램:
Collaboration graph

Public 속성

FName PreparingSectionName = FName("Preparing")
 
FName HoldingSectionName = FName("Holding")
 
FName StrikeSectionName = FName("Strike")
 
bool bIgnorePawnCollisionDuringWarp = true
 
TObjectPtr< UCurveFloat > StrikeMoveProgressCurve
 
float StrikeMoveDuration = 0.25f
 
float HoldingDuration = 0.1f
 
float StrikeMotionWarpDelay = 0.0f
 

멤버 데이터 문서화

◆ bIgnorePawnCollisionDuringWarp

bool FSkillStrikeBaseData::bIgnorePawnCollisionDuringWarp = true

◆ HoldingDuration

float FSkillStrikeBaseData::HoldingDuration = 0.1f

◆ HoldingSectionName

FName FSkillStrikeBaseData::HoldingSectionName = FName("Holding")

◆ PreparingSectionName

FName FSkillStrikeBaseData::PreparingSectionName = FName("Preparing")

◆ StrikeMotionWarpDelay

float FSkillStrikeBaseData::StrikeMotionWarpDelay = 0.0f

◆ StrikeMoveDuration

float FSkillStrikeBaseData::StrikeMoveDuration = 0.25f

◆ StrikeMoveProgressCurve

TObjectPtr<UCurveFloat> FSkillStrikeBaseData::StrikeMoveProgressCurve

◆ StrikeSectionName

FName FSkillStrikeBaseData::StrikeSectionName = FName("Strike")

이 구조체에 대한 문서화 페이지는 다음의 파일로부터 생성되었습니다.: